From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../DynamicBone/Demo/DynamicBoneDemo1.cs | 54 ---------------------- 1 file changed, 54 deletions(-) delete mode 100644 Assets/ThirdParty/DynamicBone/Demo/DynamicBoneDemo1.cs (limited to 'Assets/ThirdParty/DynamicBone/Demo/DynamicBoneDemo1.cs') diff --git a/Assets/ThirdParty/DynamicBone/Demo/DynamicBoneDemo1.cs b/Assets/ThirdParty/DynamicBone/Demo/DynamicBoneDemo1.cs deleted file mode 100644 index a7a0bf10..00000000 --- a/Assets/ThirdParty/DynamicBone/Demo/DynamicBoneDemo1.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; -using System.Collections; - -public class DynamicBoneDemo1 : MonoBehaviour -{ - public GameObject m_Player; - float m_weight = 1; - float m_sleepTime; - - void Update() - { - m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0)); - m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4); - } - - void OnGUI() - { - float x = 50; - float y = 50; - float w1 = 100; - float w2 = 200; - float h = 24; - - GUI.Label(new Rect(x, y, w2, h), "Press arrow key to move"); - Animation a = m_Player.GetComponentInChildren(); - y += h; - a.enabled = GUI.Toggle(new Rect(x, y, w2, h), a.enabled, "Play Animation"); - - y += h * 2; - DynamicBone[] dbs = m_Player.GetComponents(); - GUI.Label(new Rect(x, y, w2, h), "Choose dynamic bone:"); - y += h; - dbs[0].enabled = dbs[1].enabled = GUI.Toggle(new Rect(x, y, w1, h), dbs[0].enabled, "Breasts"); - y += h; - dbs[2].enabled = GUI.Toggle(new Rect(x, y, w1, h), dbs[2].enabled, "Tail"); - - y += h; - GUI.Label(new Rect(x, y, w2, h), "Weight"); - m_weight = GUI.HorizontalSlider(new Rect(x + 50, y, w1, h), m_weight, 0, 1); - foreach (var db in dbs) - db.SetWeight(m_weight); -/* - y += h * 2; - GUI.Label(new Rect(x, y, w2, h), "Sleep"); - m_sleepTime = GUI.HorizontalSlider(new Rect(x + 50, y, w1, h), m_sleepTime, 0, 1); - if (m_sleepTime > 0) - System.Threading.Thread.Sleep((int)(m_sleepTime * 100)); - - y += h; - GUI.Label(new Rect(x, y, w2, h), "Time Scale"); - Time.timeScale = GUI.HorizontalSlider(new Rect(x + 80, y, w1, h), Time.timeScale, 0, 2); -*/ - } -} -- cgit v1.1-26-g67d0