From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../DynamicBone/Scripts/DynamicBoneColliderBase.cs | 35 ---------------------- 1 file changed, 35 deletions(-) delete mode 100644 Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs (limited to 'Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs') diff --git a/Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs b/Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs deleted file mode 100644 index 9e921457..00000000 --- a/Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs +++ /dev/null @@ -1,35 +0,0 @@ -using UnityEngine; - -public class DynamicBoneColliderBase : MonoBehaviour -{ - public enum Direction - { - X, Y, Z - } - -#if UNITY_5_3_OR_NEWER - [Tooltip("The axis of the capsule's height.")] -#endif - public Direction m_Direction = Direction.Y; - -#if UNITY_5_3_OR_NEWER - [Tooltip("The center of the sphere or capsule, in the object's local space.")] -#endif - public Vector3 m_Center = Vector3.zero; - - public enum Bound - { - Outside, - Inside - } - -#if UNITY_5_3_OR_NEWER - [Tooltip("Constrain bones to outside bound or inside bound.")] -#endif - public Bound m_Bound = Bound.Outside; - - public virtual bool Collide(ref Vector3 particlePosition, float particleRadius) - { - return false; - } -} -- cgit v1.1-26-g67d0