From 4056f06baea18d3c5ae23c4a022fc6ae6b135bb2 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 14 Oct 2020 10:15:19 +0800 Subject: +dynamic bone --- .../DynamicBone/Scripts/DynamicBoneColliderBase.cs | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs (limited to 'Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs') diff --git a/Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs b/Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs new file mode 100644 index 00000000..9e921457 --- /dev/null +++ b/Assets/ThirdParty/DynamicBone/Scripts/DynamicBoneColliderBase.cs @@ -0,0 +1,35 @@ +using UnityEngine; + +public class DynamicBoneColliderBase : MonoBehaviour +{ + public enum Direction + { + X, Y, Z + } + +#if UNITY_5_3_OR_NEWER + [Tooltip("The axis of the capsule's height.")] +#endif + public Direction m_Direction = Direction.Y; + +#if UNITY_5_3_OR_NEWER + [Tooltip("The center of the sphere or capsule, in the object's local space.")] +#endif + public Vector3 m_Center = Vector3.zero; + + public enum Bound + { + Outside, + Inside + } + +#if UNITY_5_3_OR_NEWER + [Tooltip("Constrain bones to outside bound or inside bound.")] +#endif + public Bound m_Bound = Bound.Outside; + + public virtual bool Collide(ref Vector3 particlePosition, float particleRadius) + { + return false; + } +} -- cgit v1.1-26-g67d0