From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../MaterializeFX/MaterializationFX/Readme.txt | 41 ++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Assets/ThirdParty/MaterializeFX/MaterializationFX/Readme.txt (limited to 'Assets/ThirdParty/MaterializeFX/MaterializationFX/Readme.txt') diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Readme.txt b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Readme.txt new file mode 100644 index 00000000..ec03966d --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Readme.txt @@ -0,0 +1,41 @@ +Thanks for you purshase! + +--------------------------------------------------------------------------------------------------------- +Please read how to add bloom: +--------------------------------------------------------------------------------------------------------- + +HELPFUL NOTE: +For correct work as in demo scene you need enable "HDR" on main camera and. + +https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom. +Use follow settings: +Threshold 2 +Radius 7 +Intencity 1 +High quality true +Anti flicker true + +In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality) +or use deffered rendering mode. + +Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset + +--------------------------------------------------------------------------------------------------------- + +Change log: + +1.0 - Released +1.1 - Add two albedo shader. Added scripts for easy use without animator. The two shaders are combined into one +1.1.2 - ?? Add support of multiple materials/Disintegration by event (for example from a shot) +1.1.3 - ?? Unity shader graph supports +1.1.4 - ?? Gpu Particles + + +I'm sorry for the loss of backward compatibility, but it was necessary to combine the shaders + +--------------------------------------------------------------------------------------------------------- + +Feel free to contact me with any questions and comments + +Since yours, +Max \ No newline at end of file -- cgit v1.1-26-g67d0