From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Standart/UnityStandardCoreForward.cginc | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc (limited to 'Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc') diff --git a/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc b/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc new file mode 100644 index 00000000..23af035c --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc @@ -0,0 +1,26 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED +#define UNITY_STANDARD_CORE_FORWARD_INCLUDED + +#if defined(UNITY_NO_FULL_STANDARD_SHADER) +# define UNITY_STANDARD_SIMPLE 1 +#endif + +#include "UnityStandardConfig.cginc" + +#if UNITY_STANDARD_SIMPLE + #include "UnityStandardCoreForwardSimple.cginc" + VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); } + VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); } + half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); } + half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); } +#else + #include "UnityStandardCore.cginc" + VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); } + VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); } + half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); } + half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); } +#endif + +#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED -- cgit v1.1-26-g67d0