From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/UMotionManual.html | 279 +++++++++++++++++++++ 1 file changed, 279 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/UMotionManual.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/UMotionManual.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/UMotionManual.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/UMotionManual.html new file mode 100644 index 00000000..6ab84240 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/UMotionManual.html @@ -0,0 +1,279 @@ + + + + + + UMotion Manual - UMotion Manual + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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    7. + +
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      1. UMotion Tutorial
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  9. How to create better animations
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    10. + +
    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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    17. + +
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      1. Dopesheet
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      3. Curves View
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    18. + +
    19. Playback Navigation
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    21. Layers
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      1. + +
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      2. + +
      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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UMotion Manual

Use UMotion to create animations right inside the Unity Editor. Animate in edit mode or during play mode.

This manual will help you to learn how to use UMotion. You can read it from the start to the finish, or use it as a reference. +
There are help buttons spread across the whole UI that link to the related manual section.

Learn how to use UMotion by watching the Video Tutorials.

Compatibility

UMotion is compatible with Unity 2017.4 and above. There may be known issues depending on the used Unity versions: Known Issues

Features with the following lable are exclusive to UMotion Professional users. Professional

When the Manual is asking for a Context Click it means a right click on Windows or Control + Click on Mac.

Abbreviations

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AbbreviationDescription
IKInverse Kinematics
FKForward Kinematics
RMRoot Motion
UIUser Interface
fpsFrames Per Second

Further Reading

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LinkDescription
Unity Video Tutorials - AnimationsAll video tutorials of Unity related to animations.
Unity Manual - AnimationsThe Unity Manual has a detailed section about the animation system. Topics like the different animation types (Humanoid, Generic and Legacy), Root Motion and more are covered.
Unity Blog - Mecanim HumanoidsA detailed blog post about Humanoids and retargeting. A must read when working with Humanoid animations.

Need Help?

You got stuck or think you discovered a bug? Please check out the support section of the manual: Support / FAQ

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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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