From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/Animation.html | 334 +++++++++++++++++++++ 1 file changed, 334 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Animation.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Animation.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Animation.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Animation.html new file mode 100644 index 00000000..a00e5838 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Animation.html @@ -0,0 +1,334 @@ + + + + + + UMotion Manual - Animation + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+
+

Animation

Tools for adding keys to the current animation clip.

+

Pose Mode - Animation

Key Selected

Creates keys for the selected joints/transforms at the current frame. When clicked, a context menu appears providing the following options:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Menu ItemDescription
Key All ModifiedKeys all properties of the selected joints/transforms that have modifications.
Key AllKeys all properties of the selected joints/transforms.
Key PositionKeys all position properties of the selected joints/transforms.
Key RotationKeys all rotation properties of the selected joints/transforms.
Key ScaleKeys all scale properties of the selected joints/transforms.
Key ConstraintsOnly visible if a selected joint/transform has a constraint applied.

Key Dialog

Opens a dialog window that shows a list of all animated properties with filtering options to choose which animated properties should be keyed.

+

Add Keys Dialog Window

Filter

When a filter is enabled (button is highlighted) the appropriate properties are visible in the list.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FilterDescription
PositionWhen enabled position properties are visible in the list.
RotationWhen enabled rotation properties are visible in the list.
ScaleWhen enabled scale properties are visible in the list.
ConstraintWhen enabled properties of constraints are visible in the list.
Not ModifiedWhen enabled properties that don't have modifications are visible in the list.
Not KeyedWhen enabled properties that have no key in the current animation clip are visible in the list.

Buttons

+ + + + + + + + + + + + + + + + + + + + +
UI ElementDescription
Select AllSelects every animated property currently visible in the list.
Deselect AllDeselects every animated property.
AbortCloses the dialog window without adding keys to the animation clip.
Add KeysAdds key for all selected animated properties to the animation clip at the current frame and closes the dialog window.

Auto Key

Auto key updates/creates keys automatically at the current frame when a property is changed. Changes can be made via the Pose Tools in the Scene View, by manipulating values directly in the Channels View or any other function that manipulates a properties current value.

There are 3 different auto key modes:

+ + + + + + + + + + + + + + + + +
ModeDescription
OffNo automatic keying. Keys need to be created and updated manually.
UpdateAutomatically updates the value of an existing key at the current frame.
GenerateAutomatically creates a new key or updates the value of an existing key at the current frame.
+
+

Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

+

Unity Forum Thread | Facebook | Twitter | Youtube

+
+
+
+ + -- cgit v1.1-26-g67d0