From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/Channels.html | 271 +++++++++++++++++++++ 1 file changed, 271 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Channels.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Channels.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Channels.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Channels.html new file mode 100644 index 00000000..3ef17858 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Channels.html @@ -0,0 +1,271 @@ + + + + + + UMotion Manual - Channels + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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      1. UMotion Tutorial
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  9. How to create better animations
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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      1. Dopesheet
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      3. Curves View
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    19. Playback Navigation
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    21. Layers
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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Channels

The Channels List displays all channels of the current selected joints/transforms:

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  • Position channels
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  • Rotation channels
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  • Scale channels
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  • Constraint channels
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Pose Mode - Channels

By using the search box at the top it is possible to filter the channels of the selected joints/transforms by name. By clicking and dragging on the resize drag handle at the bottom, the size of the Channels view can be changed.

Channel values can be edited by using the input field or by clicking and dragging over the channel name. In some cases channels are read only (like if the rotation mode is Quaternion or Progressive Quaternion).

If a channel value is modified but not keyed, it is displayed with the modified color set in the Options (default: Red).

By right clicking on the channel name, a context menu appears with several options:

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Menu ItemDescription
Reset ChannelResets the not keyed modification of the channel (e.g. localPosition.x).
Reset PropertyResets the not keyed modifications of every channel of the property (e.g. localPosition.x, localPosition.y and localPosition.z).
Key ChannelCreates a key for the channel that was clicked at the current frame (e.g. localPosition.x). This is only possible if Chain Neighbour Keys is disabled in the Project Settings.
Key PropertyCreates keys for every channel value of the property (e.g. localPosition.x, localPosition.y and localPosition.z).
Select Property in Clip EditorSelects the property in the Animated Properties List in the Clip Editor.
Select Property Keys in Clip EditorSelects the property and all keys at the current position of the frame cursor in the Clip Editor.
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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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+ + -- cgit v1.1-26-g67d0