From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/ClipSettings.html | 274 +++++++++++++++++++++ 1 file changed, 274 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html new file mode 100644 index 00000000..25c21f61 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html @@ -0,0 +1,274 @@ + + + + + + UMotion Manual - Clip Settings + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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      1. UMotion Tutorial
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  9. How to create better animations
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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      1. Dopesheet
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      3. Curves View
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    19. Playback Navigation
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    21. Layers
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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Clip Settings

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Clip Settings Window

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UI ElementDescription
NameThe name of the clip.
FramerateThe current framerate in frames per second (default: 60). Changing the framerate does not adjust the keys/animation events. In order to maintain the same speed/duration of the animation clip, use the box tool (i.e. the blue bars next to selected keys/events in the dopesheet) to scale all keys/events accordingly (e.g. changing framerate from 30fps to 60fps means that the keys need to be scaled up by a factor of 2).
Clip LengthShows the total clip length in frames and seconds (read only).
Loop ClipWhen enabled, the exported clips loop flag will be set. This will loop the clip when added to an animator controller. Furthermore the auto/clamped auto tangent mode is changed in such a way, that the first and last key's tangent loop seamlessly.
Generate Root Motion CurvesWhen enabled, UMotion will generate the root motion curves for humanoid *.anim files directly instead of Unity. Use the settings below instead of the settings usually shown in the Inspector of the exported *.anim file. Not supported for projects of type generic or when exporting to *.FBX.
Root Transform Rotation - Bake Into PoseBakes the root motion rotation into the animation. That means that when the animation loops, the character's rotation will be reset to the starting rotation.
Root Transform Position (Y) - Bake Into PoseBakes the root motion y position into the animation. That means that when the animation loops, the character's y position will be reset to the starting value.
Root Transform Position (XZ) - Bake Into PoseBakes the root motion x and z position into the animation. That means that when the animation loops, the character's x and z position will be reset to the starting value.
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