From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/ConfigMode.html | 238 +++++++++++++++++++++ 1 file changed, 238 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ConfigMode.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ConfigMode.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ConfigMode.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ConfigMode.html new file mode 100644 index 00000000..0927a8c1 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ConfigMode.html @@ -0,0 +1,238 @@ + + + + + + UMotion Manual - Config Mode + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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    1. + +
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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    3. + +
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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    5. + +
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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    6. + +
    7. + +
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      1. UMotion Tutorial
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    8. +
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  9. How to create better animations
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    1. + +
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    10. + +
    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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    17. + +
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      1. Dopesheet
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      3. Curves View
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    18. + +
    19. Playback Navigation
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    21. Layers
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    1. + +
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      1. + +
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      2. + +
      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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Config Mode

The Config Mode is used to configure the animation rig of the current UMotion project. The animation rig is the "skeleton" of the animated GameObject. It consists of bones and +transforms.

Every bone has a joint at the start and at the end. Joints are often used in the same context as bones, as joints are just the end points of a bone.

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Joints / Bones

Bones are usually created in a 3D modeling application. In order for the bones to manipulate the mesh (i.e. the shape) of a 3D model they are skinned. Skinning is also done in the 3D modeling application. It is the process where vertices of the mesh are applied to a bone to define which bone should deform which part of the mesh. Custom bones can be created in UMotion, but they can't be skinned.

Transforms on the other hand describe the position, rotation and scale of every other object in the animated GameObjects hierarchy. As transforms are not skinned they can only affect the whole mesh but not parts of it.

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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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+ + -- cgit v1.1-26-g67d0