From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../UMotionEditor/Manual/pages/Configuration.html | 478 ++++++++++----------- 1 file changed, 239 insertions(+), 239 deletions(-) (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Configuration.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Configuration.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Configuration.html index ac3088fc..6eff8454 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Configuration.html +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Configuration.html @@ -1,231 +1,231 @@ - - - - - - UMotion Manual - Configuration - - - - - -
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Version: 1.22p03

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- UMotion Manual -
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    - -
  1. UMotion Manual
  2. - -
  3. Introduction & Tips
  4. - -
  5. Getting Started
  6. - -
  7. - -
      -
    1. - -
        -
      1. Quick Start Tutorial
      2. - -
      3. 1) Installation & First Steps
      4. - -
      5. 2) Pose Editing
      6. - -
      7. 3) Clip Editor
      8. - -
      9. 4) Curves & Rotation Modes
      10. - -
      11. 5) Config Mode
      12. - -
      13. 6) Export Animations
      14. - -
      15. 7) Root Motion
      16. - -
      17. 8) Animation Events
      18. - -
      19. 9) Pose Mirroring
      20. -
      -
    2. - -
    3. - -
        -
      1. 1) Importing Animations
      2. - -
      3. 2) Inverse Kinematics
      4. - -
      5. 3) Child-Of Constraint
      6. - -
      7. 4) Custom Properties
      8. - -
      9. 5) IK Pinning
      10. -
      -
    4. - -
    5. - -
        -
      1. 1) Our First Animation
      2. - -
      3. 2) Editing Animations
      4. - -
      5. 3) Customizing an animation for a RPG
      6. - -
      7. 4) Unity Timeline & Weighted Tangents
      8. -
      -
    6. - -
    7. - -
        -
      1. UMotion Tutorial
      2. -
      -
    8. -
    -
  8. - -
  9. How to create better animations
  10. - -
  11. - -
      -
    1. - -
        -
      1. File
      2. - -
      3. Edit
      4. - -
      5. Help
      6. -
      -
    2. - -
    3. Preferences
    4. - -
    5. Import / Export
    6. - -
    7. FK to IK Conversion
    8. - -
    9. - -
        -
      1. Project Settings
      2. - -
      3. Clip Settings
      4. -
      -
    10. - -
    11. Animated Properties List
    12. - -
    13. Root Motion
    14. - -
    15. Rotation Modes
    16. - -
    17. - -
        -
      1. Dopesheet
      2. - -
      3. Curves View
      4. -
      -
    18. - -
    19. Playback Navigation
    20. - -
    21. Layers
    22. -
    -
  12. - -
  13. - -
      -
    1. - -
        -
      1. - -
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        1. IK Setup Wizard
        2. - -
        3. Mirror Mapping
        4. -
        -
      2. - -
      3. Configuration
      4. - -
      5. Display
      6. -
      -
    2. - -
    3. - -
        -
      1. Tools
      2. - -
      3. Channels
      4. - -
      5. Selection
      6. - -
      7. Display
      8. - -
      9. Animation
      10. -
      -
    4. - -
    5. - -
        -
      1. Inverse Kinematics
      2. - -
      3. Child-Of
      4. - -
      5. Custom Property
      6. -
      -
    6. - -
    7. Options
    8. - -
    9. Tool Assistant
    10. -
    -
  14. - -
  15. Edit In Play Mode
  16. - -
  17. Unity Timeline Integration
  18. - -
  19. UMotion API
  20. - -
  21. Exporting Animations FAQ
  22. - -
  23. Support / FAQ
  24. - -
  25. Release Notes
  26. - -
  27. Known Issues
  28. - -
  29. Credits
  30. - -
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Configuration

Reference Pose

The reference pose describes the initial pose that is applied to joints/transforms when no key frames are defined. It can also be used as reference pose by the Inverse Kinematics Constraint.

+ + + + + + UMotion Manual - Configuration + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+
+

Configuration

Reference Pose

The reference pose describes the initial pose that is applied to joints/transforms when no key frames are defined. It can also be used as reference pose by the Inverse Kinematics Constraint.

Config Mode - Reference Pose

@@ -282,7 +282,7 @@ -
UI ElementSave Reference Pose Saves the current pose as reference pose. This saves all modifications.

Properties

This category allows modifying all properties of a joint/transform. Multi editing is supported (when multiple joints/transforms are selected).

+

Properties

This category allows modifying all properties of a joint/transform. Multi editing is supported (when multiple joints/transforms are selected).

Config Mode - Properties

@@ -342,13 +342,13 @@ -
UI ElementDefines which properties (rotation, position and scale) should be enabled for the selected generic joint/transform. If you remove the checkmark from a property, it won't be visible in the Clip Editor anymore and it won't be included in the exported animation. This is very useful to reduce the number of animated properties of generic characters in the Clip Editor. For humanoid bones, only the rotation property is supported. Please note that this setting affects all animation clips in the current UMotion project.

Constraints

Constraints are components that add advanced functionality to joints/transforms.

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Config Mode - Constraints

A joint/transform needs to be selected (either in the Rig Hierarchy or in the Scene View). By clicking on the Add Constraint button in the Constraints tab a context menu with all different constraints is shown. The clicked constraint will then be added to the selected joint/transform.

Constraints usually have properties that have to be setup in Config Mode and Animated Properties that are adjusted in Pose Mode. Setup properties are applied to all clips in the project whereby Animated Properties can be keyed in every clip just like position, rotation and scale properties.

Constraints are only executed in Pose Mode.

Tip: Holding Alt while clicking on constraint's foldout arrow folds/unfolds all constraints.

The various constraints are covered in an own chapter: Constraint System

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-

Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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Unity Forum Thread | Facebook | Twitter | Youtube

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- - +

Constraints

Constraints are components that add advanced functionality to joints/transforms.

+

Config Mode - Constraints

A joint/transform needs to be selected (either in the Rig Hierarchy or in the Scene View). By clicking on the Add Constraint button in the Constraints tab a context menu with all different constraints is shown. The clicked constraint will then be added to the selected joint/transform.

Constraints usually have properties that have to be setup in Config Mode and Animated Properties that are adjusted in Pose Mode. Setup properties are applied to all clips in the project whereby Animated Properties can be keyed in every clip just like position, rotation and scale properties.

Constraints are only executed in Pose Mode.

Tip: Holding Alt while clicking on constraint's foldout arrow folds/unfolds all constraints.

The various constraints are covered in an own chapter: Constraint System

+
+

Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

+

Unity Forum Thread | Facebook | Twitter | Youtube

+
+
+
+ + -- cgit v1.1-26-g67d0