From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/EditInPlayMode.html | 241 +++++++++++++++++++++ 1 file changed, 241 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/EditInPlayMode.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/EditInPlayMode.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/EditInPlayMode.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/EditInPlayMode.html new file mode 100644 index 00000000..46159d2b --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/EditInPlayMode.html @@ -0,0 +1,241 @@ + + + + + + UMotion Manual - Edit In Play Mode + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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      1. UMotion Tutorial
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  9. How to create better animations
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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      1. Dopesheet
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      3. Curves View
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    19. Playback Navigation
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    21. Layers
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      2. + +
      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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Edit In Play Mode

UMotion can be used during edit mode and during play mode. Editing animations during play mode has great advantages in most situations:

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  • As the animation can be tested in the same situation as it is going to be used, the number of iterations is greatly reduced.
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  • It's easy to fine tune animations to make them fit perfectly into the game situation and the scene geometry.
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To use UMotion during play mode, hit the Pause Button to pause the game.

UMotion can now be used like in edit mode by opening a project and selecting an animated GameObject from the current scene with the Pose Editor. This will modify the GameObject, but once Playing is continued, its original state is restored.

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Play Mode Buttons

All changes done during play mode are stored in the UMotion project.

After the animation was edited in UMotion, it needs to be exported by clicking at File ➔ Export All Clips. This will automatically update the previously exported clips. The new clips will be immediately used in the current play session.

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Export All Clips

To continue playing, click on the Pause Button again.

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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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+ + -- cgit v1.1-26-g67d0