From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../UMotionEditor/Manual/pages/ImportExport.html | 476 ++++++++++----------- 1 file changed, 238 insertions(+), 238 deletions(-) (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ImportExport.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ImportExport.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ImportExport.html index 63cd1fc0..d746d8ad 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ImportExport.html +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ImportExport.html @@ -1,230 +1,230 @@ - - - - - - UMotion Manual - Import / Export - - - - - -
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Version: 1.22p03

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- UMotion Manual -
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  1. UMotion Manual
  2. - -
  3. Introduction & Tips
  4. - -
  5. Getting Started
  6. - -
  7. - -
      -
    1. - -
        -
      1. Quick Start Tutorial
      2. - -
      3. 1) Installation & First Steps
      4. - -
      5. 2) Pose Editing
      6. - -
      7. 3) Clip Editor
      8. - -
      9. 4) Curves & Rotation Modes
      10. - -
      11. 5) Config Mode
      12. - -
      13. 6) Export Animations
      14. - -
      15. 7) Root Motion
      16. - -
      17. 8) Animation Events
      18. - -
      19. 9) Pose Mirroring
      20. -
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    2. - -
    3. - -
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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    5. - -
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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    6. - -
    7. - -
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      1. UMotion Tutorial
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    8. -
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  8. - -
  9. How to create better animations
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    1. - -
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      1. File
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      3. Edit
      4. - -
      5. Help
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    2. - -
    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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    9. - -
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      1. Project Settings
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      3. Clip Settings
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      -
    10. - -
    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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    17. - -
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      1. Dopesheet
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      3. Curves View
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    18. - -
    19. Playback Navigation
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    21. Layers
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  12. - -
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      2. - -
      3. Configuration
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      5. Display
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    3. - -
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
      8. - -
      9. Animation
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    4. - -
    5. - -
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    6. - -
    7. Options
    8. - -
    9. Tool Assistant
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  14. - -
  15. Edit In Play Mode
  16. - -
  17. Unity Timeline Integration
  18. - -
  19. UMotion API
  20. - -
  21. Exporting Animations FAQ
  22. - -
  23. Support / FAQ
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  25. Release Notes
  26. - -
  27. Known Issues
  28. - -
  29. Credits
  30. - -
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+ + + + + + UMotion Manual - Import / Export + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+

Import / Export

Exporting

UMotion can export animation clips in Unity's proprietary *.anim file format or as *.fbx files. Before exporting animation clips, the exporter needs to be configured (see Export Settings).

Important: If you have problems with your exported animations, take a look at the Exporting Animations FAQ.

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Feature

In most cases exporting to *.fbx is the preferred choice. Please note that the *.fbx file format internally uses euler angles instead of quaternions. This can introduce Gimbal Lock in the exported animation clip even if in UMotion quaternion curves have been used.

UMotion offers two ways to export the animation clips of the current UMotion project:

  • By clicking on File ➔ Export All Clips all clips of the opened UMotion project are exported.
  • By clicking on File ➔ Export Current Clip only the current opened clip is exported (faster).
  • -

Importing Professional

By clicking on File ➔ Import Clips the Import Clips Dialog is opened. It can be used to import existing animations into the current UMotion project.

The yellow warning icon next to the animation clip indicates that the importer has detected a minor issue. Move the mouse over the list entry. The appearing tooltip will provide the full warning message.

Tip: To add multiple files to the Import Clips Dialog, select the files in Unity's Project Window and drag & drop them into the list view.

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Importing Professional

By clicking on File ➔ Import Clips the Import Clips Dialog is opened. It can be used to import existing animations into the current UMotion project.

The yellow warning icon next to the animation clip indicates that the importer has detected a minor issue. Move the mouse over the list entry. The appearing tooltip will provide the full warning message.

Tip: To add multiple files to the Import Clips Dialog, select the files in Unity's Project Window and drag & drop them into the list view.

Import Clips Dialog

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UI ElementImport Imports all animation clips selected in the list.

While importing a dialog window displays log messages regarding the ongoing import process. White messages are information, yellow are warnings and red are errors. Don't close this window before the import process has finished.

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While importing a dialog window displays log messages regarding the ongoing import process. White messages are information, yellow are warnings and red are errors. Don't close this window before the import process has finished.

Importing Dialog

External Clip Import

It is possible to import any animation clip that was created in an external application as long as the 3D file format is compatible with Unity. It is also possible to import animations in Unity's proprietary file format *.anim.

The following table provides an overview of the import compatibility depending on the animation rig type. When importing an UMotion project, this table does not apply.

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  • Click on "Add Clips" and select the UMotion project file that should be converted.
  • Click on "Import".
  • And that's it. Once the new imported clips are exported they can be used for all your characters as they are now of type humanoid.
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    Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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    Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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    Unity Forum Thread | Facebook | Twitter | Youtube

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    + + + + -- cgit v1.1-26-g67d0