From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../UMotion/UMotionEditor/Manual/pages/Layers.html | 474 ++++++++++----------- 1 file changed, 237 insertions(+), 237 deletions(-) (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Layers.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Layers.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Layers.html index 8482347c..14d4c906 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Layers.html +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Layers.html @@ -1,231 +1,231 @@ - - - - - - UMotion Manual - Layers - - - - - -
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Version: 1.22p03

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- UMotion Manual -
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    - -
  1. UMotion Manual
  2. - -
  3. Introduction & Tips
  4. - -
  5. Getting Started
  6. - -
  7. - -
      -
    1. - -
        -
      1. Quick Start Tutorial
      2. - -
      3. 1) Installation & First Steps
      4. - -
      5. 2) Pose Editing
      6. - -
      7. 3) Clip Editor
      8. - -
      9. 4) Curves & Rotation Modes
      10. - -
      11. 5) Config Mode
      12. - -
      13. 6) Export Animations
      14. - -
      15. 7) Root Motion
      16. - -
      17. 8) Animation Events
      18. - -
      19. 9) Pose Mirroring
      20. -
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    2. - -
    3. - -
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      1. 1) Importing Animations
      2. - -
      3. 2) Inverse Kinematics
      4. - -
      5. 3) Child-Of Constraint
      6. - -
      7. 4) Custom Properties
      8. - -
      9. 5) IK Pinning
      10. -
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    4. - -
    5. - -
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      1. 1) Our First Animation
      2. - -
      3. 2) Editing Animations
      4. - -
      5. 3) Customizing an animation for a RPG
      6. - -
      7. 4) Unity Timeline & Weighted Tangents
      8. -
      -
    6. - -
    7. - -
        -
      1. UMotion Tutorial
      2. -
      -
    8. -
    -
  8. - -
  9. How to create better animations
  10. - -
  11. - -
      -
    1. - -
        -
      1. File
      2. - -
      3. Edit
      4. - -
      5. Help
      6. -
      -
    2. - -
    3. Preferences
    4. - -
    5. Import / Export
    6. - -
    7. FK to IK Conversion
    8. - -
    9. - -
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      1. Project Settings
      2. - -
      3. Clip Settings
      4. -
      -
    10. - -
    11. Animated Properties List
    12. - -
    13. Root Motion
    14. - -
    15. Rotation Modes
    16. - -
    17. - -
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      1. Dopesheet
      2. - -
      3. Curves View
      4. -
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    18. - -
    19. Playback Navigation
    20. - -
    21. Layers
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  12. - -
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    1. - -
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      1. - -
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      2. - -
      3. Configuration
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      5. Display
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    2. - -
    3. - -
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      1. Tools
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      3. Channels
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      5. Selection
      6. - -
      7. Display
      8. - -
      9. Animation
      10. -
      -
    4. - -
    5. - -
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      1. Inverse Kinematics
      2. - -
      3. Child-Of
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      5. Custom Property
      6. -
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    6. - -
    7. Options
    8. - -
    9. Tool Assistant
    10. -
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  14. - -
  15. Edit In Play Mode
  16. - -
  17. Unity Timeline Integration
  18. - -
  19. UMotion API
  20. - -
  21. Exporting Animations FAQ
  22. - -
  23. Support / FAQ
  24. - -
  25. Release Notes
  26. - -
  27. Known Issues
  28. - -
  29. Credits
  30. - -
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Layers Professional

Similar to how layers work in famous image processing applications, multiple layers can be added to animation clips in UMotion. This is useful for modifying complex existing animations (e.g. motion captured clips), adding additional details to an animation without touching the "base" animation, better organization of an animation,...

+ + + + + + UMotion Manual - Layers + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+
+

Layers Professional

Similar to how layers work in famous image processing applications, multiple layers can be added to animation clips in UMotion. This is useful for modifying complex existing animations (e.g. motion captured clips), adding additional details to an animation without touching the "base" animation, better organization of an animation,...

Clip Editor - Layers

To show the Layers View it is necessary to enable the toggle button on the lower right corner of the Clip Editor. The Layer View is drawn next to the Dopesheet/Curves view. The "Base Layer" can't be removed or edited in any way.

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  • FK/IK Blend (Inverse Kinematics Constraint)
  • Parent (Child-Of Constraint)
  • IK Pinning (Child-Of Constraint)
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    It's worth noting that Child-Of constraint doesn't support weighted layer blending as this would mix values that are in different spaces. The object with the Child-Of constraint attached will keep the value of the topmost layer until the weight is reduced to 0.

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    Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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    Unity Forum Thread | Facebook | Twitter | Youtube

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    It's worth noting that Child-Of constraint doesn't support weighted layer blending as this would mix values that are in different spaces. The object with the Child-Of constraint attached will keep the value of the topmost layer until the weight is reduced to 0.

    +
    +

    Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

    +

    Unity Forum Thread | Facebook | Twitter | Youtube

    +
    + + + + -- cgit v1.1-26-g67d0
    UI Element