From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/MainNavigation.html | 282 +++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MainNavigation.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MainNavigation.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MainNavigation.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MainNavigation.html new file mode 100644 index 00000000..f574815f --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MainNavigation.html @@ -0,0 +1,282 @@ + + + + + + UMotion Manual - Main Navigation + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+
+

Main Navigation

The Main Navigation is located at the top left of the Clip Editor.

+

Clip Editor - Main Navigation

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
UI ElementDescription
With the popup field a clip can be selected. The selected clip will be loaded and can be edited in the Dopesheet and Curves View.
Through the input field next to the popup field the current frame cursor position can be changed.
Opens the Project Settings and Clip Settings.
Adds a new clip to the project. A dialog window will appear where the name for the new clip can be entered.
Duplicates the current clip. A dialog window will appear where the name for the duplicated clip can be entered.
Deletes the current clip. If this is the only clip in the project a new empty clip will automatically be created.
Deletes all clips from the project. A new empty clip will automatically be created.
Adds a new animation event at the current selected frame. An animation event is triggered every time the animation playback (in game) passes the frame in which the animation event is set. This sends a call to the function(s) that have been attached to the animation event. Animation events are useful e.g. to play foot step sounds every time the foot reaches the ground.
Jumps to the previous frame where at least one key exists.
Jumps to the next frame where at least one key exists.
+
+

Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

+

Unity Forum Thread | Facebook | Twitter | Youtube

+
+
+
+ + -- cgit v1.1-26-g67d0