From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/MenuBarEdit.html | 282 +++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarEdit.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarEdit.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarEdit.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarEdit.html new file mode 100644 index 00000000..87c0b901 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarEdit.html @@ -0,0 +1,282 @@ + + + + + + UMotion Manual - Edit + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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      1. UMotion Tutorial
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  9. How to create better animations
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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      1. Dopesheet
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      3. Curves View
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    19. Playback Navigation
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    21. Layers
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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Edit

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Menu Bar - Edit

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Menu ItemDescription
Select AllSelects all keys in the Dopesheet or Curve View.
Deselect AllDeselects all keys in the Dopesheet or Curve View.
CutCopies all selected keys to the clipboard and deletes them.
CopyCopies all selected keys to the clipboard.
PasteAdds previously copied keys to the animation clip at the current selected frame. This will overwrite existing keys.
InsertInserts previously copied keys to the animation clip at the current selected frame. This will move existing keys.
ReverseInverts all selected keys along the time axis (so that they are played backwards).
Crop to PlaybackCrops the current animation clip to the selected playback area (i.e. the area between the white arrows in the time ruler). This affects all animation layers of the animation clip.
FK to IK ConversionConverts the current opened clip to Inverse Kinematics (see FK to IK Conversion).
PreferencesOpens the preferences dialog window.
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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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+ + -- cgit v1.1-26-g67d0