From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/MenuBarFile.html | 283 +++++++++++++++++++++ 1 file changed, 283 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarFile.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarFile.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarFile.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarFile.html new file mode 100644 index 00000000..56aaee51 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/MenuBarFile.html @@ -0,0 +1,283 @@ + + + + + + UMotion Manual - File + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+
+

File

+

Menu Bar - File

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Menu ItemDescription
New Project / HumanoidCreates a new project for animating GameObjects of type Humanoid. Humanoid animations use Unity's retargeting system thus making it possible to share the same animation between every humanoid character. As the name implies this animation type can only be used for bipedal characters.
New Project / GenericCreates a new project for animating GameObjects of type Generic. Generic animations can be used for every type of animation whether being a monster, human, fish or a solid object. Animations can't be retargeted and can thus not be shared between different models.
New Project / Generic (Legacy)Creates a new project for animating GameObjects of type Legacy. Legacy animations are like Generic animations but use Unity's legacy animation system. It is recommended not to use legacy animations as they may become deprecated by Unity over time.
Open ProjectOpens a UMotion project file. A currently opened project will be closed.
Close ProjectCloses the currently opened project. Projects are saved every time the Unity project is saved independently if the project is currently opened in UMotion or not.
Recently Opened ProjectsA list of the latest 10 projects that have been recently opened. The list is stored per Unity project. Click on any of the projects to open them. This is faster than navigating to them using the file dialog.
Restore Project From BackupA list of all UMotion project backups the automatic backup system has created. Click on a backup to restore it. The automatic backup system is enabled by default. It automatically creates backups of UMotion projects in a defined interval (see Preferences).
Import ClipsOpens an import dialog window to import existing animations into the UMotion project (see Import / Export).
Export Current ClipExports only the currently opened clip into the export directory (see Import / Export).
Export All ClipsExports all clips of the opened project into the export directory (see Import / Export).

New Project

UMotion projects are stored as *.asset files. As other editor extensions may use the same file extension to store data it is recommended to choose an appropriate name to indicate that the file is related to UMotion. UMotion *.asset files are automatically tagged as "UMotion Project".

+

New Project File Dialog

+
+

Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

+

Unity Forum Thread | Facebook | Twitter | Youtube

+
+
+
+ + -- cgit v1.1-26-g67d0