From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../UMotionEditor/Manual/pages/Options.html | 476 ++++++++++----------- 1 file changed, 238 insertions(+), 238 deletions(-) (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Options.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Options.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Options.html index ab6be3ea..68859610 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Options.html +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Options.html @@ -1,231 +1,231 @@ - - - - - - UMotion Manual - Options - - - - - -
- - -
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-

Version: 1.22p03

-
-
-
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- UMotion Manual -
- -
    - -
  1. UMotion Manual
  2. - -
  3. Introduction & Tips
  4. - -
  5. Getting Started
  6. - -
  7. - -
      -
    1. - -
        -
      1. Quick Start Tutorial
      2. - -
      3. 1) Installation & First Steps
      4. - -
      5. 2) Pose Editing
      6. - -
      7. 3) Clip Editor
      8. - -
      9. 4) Curves & Rotation Modes
      10. - -
      11. 5) Config Mode
      12. - -
      13. 6) Export Animations
      14. - -
      15. 7) Root Motion
      16. - -
      17. 8) Animation Events
      18. - -
      19. 9) Pose Mirroring
      20. -
      -
    2. - -
    3. - -
        -
      1. 1) Importing Animations
      2. - -
      3. 2) Inverse Kinematics
      4. - -
      5. 3) Child-Of Constraint
      6. - -
      7. 4) Custom Properties
      8. - -
      9. 5) IK Pinning
      10. -
      -
    4. - -
    5. - -
        -
      1. 1) Our First Animation
      2. - -
      3. 2) Editing Animations
      4. - -
      5. 3) Customizing an animation for a RPG
      6. - -
      7. 4) Unity Timeline & Weighted Tangents
      8. -
      -
    6. - -
    7. - -
        -
      1. UMotion Tutorial
      2. -
      -
    8. -
    -
  8. - -
  9. How to create better animations
  10. - -
  11. - -
      -
    1. - -
        -
      1. File
      2. - -
      3. Edit
      4. - -
      5. Help
      6. -
      -
    2. - -
    3. Preferences
    4. - -
    5. Import / Export
    6. - -
    7. FK to IK Conversion
    8. - -
    9. - -
        -
      1. Project Settings
      2. - -
      3. Clip Settings
      4. -
      -
    10. - -
    11. Animated Properties List
    12. - -
    13. Root Motion
    14. - -
    15. Rotation Modes
    16. - -
    17. - -
        -
      1. Dopesheet
      2. - -
      3. Curves View
      4. -
      -
    18. - -
    19. Playback Navigation
    20. - -
    21. Layers
    22. -
    -
  12. - -
  13. - -
      -
    1. - -
        -
      1. - -
          -
        1. IK Setup Wizard
        2. - -
        3. Mirror Mapping
        4. -
        -
      2. - -
      3. Configuration
      4. - -
      5. Display
      6. -
      -
    2. - -
    3. - -
        -
      1. Tools
      2. - -
      3. Channels
      4. - -
      5. Selection
      6. - -
      7. Display
      8. - -
      9. Animation
      10. -
      -
    4. - -
    5. - -
        -
      1. Inverse Kinematics
      2. - -
      3. Child-Of
      4. - -
      5. Custom Property
      6. -
      -
    6. - -
    7. Options
    8. - -
    9. Tool Assistant
    10. -
    -
  14. - -
  15. Edit In Play Mode
  16. - -
  17. Unity Timeline Integration
  18. - -
  19. UMotion API
  20. - -
  21. Exporting Animations FAQ
  22. - -
  23. Support / FAQ
  24. - -
  25. Release Notes
  26. - -
  27. Known Issues
  28. - -
  29. Credits
  30. - -
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-
-
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-

Options

Visuals

Settings for all visuals. The options are stored in the project file. The same options can be reached from the Pose Mode and from the Config Mode.

+ + + + + + UMotion Manual - Options + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+
+

Options

Visuals

Settings for all visuals. The options are stored in the project file. The same options can be reached from the Pose Mode and from the Config Mode.

Options - Visuals

@@ -272,7 +272,7 @@
UI ElementResets all visualization settings to its default values.

Extending UMotion Professional

It is possible to extend UMotion's functionality by defining a callback method that is automatically called on all components that are attached to the animated GameObject. The callback method is called right after UMotion sampled the animation pose thus allowing components to overwrite the current pose. That way it's possible to extend UMotion with new functionalities like a "Look-At" constraint. -
Components that are higher in the GameObject's hierarchy are called first.

+
Components that are higher in the GameObject's hierarchy are called first.

Options - Extending UMotion

@@ -294,12 +294,12 @@

This functionality is only available in projects of type Humanoid. -
UI Element

Tip

The Custom Property Constraint in "Component Property" mode can be used to animate input properties of the components used to extend UMotion's functionality.

Integrating Final IK

If you want to use Final IK components in your animation (and maybe bake their result into the exported animation clip to reduce CPU load), use "UpdateSolver" as callback name. This method is defined by all Final IK solver components and executes the IK solver calculations.

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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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Unity Forum Thread | Facebook | Twitter | Youtube

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-
- - +

Tip

The Custom Property Constraint in "Component Property" mode can be used to animate input properties of the components used to extend UMotion's functionality.

Integrating Final IK

If you want to use Final IK components in your animation (and maybe bake their result into the exported animation clip to reduce CPU load), use "UpdateSolver" as callback name. This method is defined by all Final IK solver components and executes the IK solver calculations.

+
+

Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

+

Unity Forum Thread | Facebook | Twitter | Youtube

+
+
+
+ + -- cgit v1.1-26-g67d0