From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/Playback.html | 294 +++++++++++++++++++++ 1 file changed, 294 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Playback.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Playback.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Playback.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Playback.html new file mode 100644 index 00000000..6ca84262 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Playback.html @@ -0,0 +1,294 @@ + + + + + + UMotion Manual - Playback Navigation + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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      1. UMotion Tutorial
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  9. How to create better animations
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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      1. Dopesheet
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      3. Curves View
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    19. Playback Navigation
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    21. Layers
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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Playback Navigation

The Playback Navigation Area is located at the bottom right of the Clip Editor. It can be used to play and preview the current animation clip. All of these settings have no influence on the exported animation clips and are only for preview purpose.

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Playback Navigation Area

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UI ElementDescription
Defines the frame at which playback should start. Can also be adjusted by moving the first white arrow in the Time Ruler (see Time Ruler).
Defines the frame at which playback should end. Can also be adjusted by moving the last white arrow in the Time Ruler (see Time Ruler).
Defines the speed at which playback should be playing (x0.1 - x5.0). The value can be adjusted by left clicking at the field and dragging the mouse left or right.
When enabled playback always starts from the beginning of the clip, when disabled playback starts from the current frame cursor position.
When enabled, stopping playback returns the frame cursor to the position where the playback started. When disabled, playback stops at the current frame cursor position.
Enables or disables looping of the playback. Note that this is independent of the Loop Clip setting in the Clip Settings. When enabled, the animation preview will also loop when the frame cursor is manually dragged past the last key frame. This changes the way how the tangents of the first and last key of curves are calculated that use the auto/clamped auto tangent mode in such a way that they loop seamlessly.
When enabled, the root motion of the animated character is not reset once the playback reaches the end and loops to the first frame. If root motion is not enabled in the current animation clip, this setting has no effect (see Root Motion).
Sets the frame cursor to frame 0.
Decrements the frame cursor by 1.
Starts/Stops playing the clip backwards. During playback, the Clip Editor and the Pose Editor are set to read only mode.
Starts/Stops playing the clip forward. During playback, the Clip Editor and the Pose Editor are set to read only mode.
Increments the frame cursor by 1.
Sets the frame cursor to the last frame of the animation clip.
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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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