From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../UMotionEditor/Manual/pages/PoseEditor.html | 476 ++++++++++----------- 1 file changed, 238 insertions(+), 238 deletions(-) (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/PoseEditor.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/PoseEditor.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/PoseEditor.html index 932a7cfa..53bca653 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/PoseEditor.html +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/PoseEditor.html @@ -1,232 +1,232 @@ - - - - - - UMotion Manual - Pose Editor - - - - - -
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Version: 1.22p03

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- UMotion Manual -
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    - -
  1. UMotion Manual
  2. - -
  3. Introduction & Tips
  4. - -
  5. Getting Started
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  7. - -
      -
    1. - -
        -
      1. Quick Start Tutorial
      2. - -
      3. 1) Installation & First Steps
      4. - -
      5. 2) Pose Editing
      6. - -
      7. 3) Clip Editor
      8. - -
      9. 4) Curves & Rotation Modes
      10. - -
      11. 5) Config Mode
      12. - -
      13. 6) Export Animations
      14. - -
      15. 7) Root Motion
      16. - -
      17. 8) Animation Events
      18. - -
      19. 9) Pose Mirroring
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    2. - -
    3. - -
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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    5. - -
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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    6. - -
    7. - -
        -
      1. UMotion Tutorial
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    8. -
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  8. - -
  9. How to create better animations
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  11. - -
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    1. - -
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      1. File
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      3. Edit
      4. - -
      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    10. - -
    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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    17. - -
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      1. Dopesheet
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      3. Curves View
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    18. - -
    19. Playback Navigation
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    21. Layers
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  12. - -
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    1. - -
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      1. - -
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      2. - -
      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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    4. - -
    5. - -
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    6. - -
    7. Options
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    9. Tool Assistant
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  14. - -
  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
  30. - -
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+ + + + + + UMotion Manual - Pose Editor + + + + + +
+ + +
+
+

Version: 1.22p03

+
+
+
+
+ UMotion Manual +
+ +
    + +
  1. UMotion Manual
  2. + +
  3. Introduction & Tips
  4. + +
  5. Getting Started
  6. + +
  7. + +
      +
    1. + +
        +
      1. Quick Start Tutorial
      2. + +
      3. 1) Installation & First Steps
      4. + +
      5. 2) Pose Editing
      6. + +
      7. 3) Clip Editor
      8. + +
      9. 4) Curves & Rotation Modes
      10. + +
      11. 5) Config Mode
      12. + +
      13. 6) Export Animations
      14. + +
      15. 7) Root Motion
      16. + +
      17. 8) Animation Events
      18. + +
      19. 9) Pose Mirroring
      20. +
      +
    2. + +
    3. + +
        +
      1. 1) Importing Animations
      2. + +
      3. 2) Inverse Kinematics
      4. + +
      5. 3) Child-Of Constraint
      6. + +
      7. 4) Custom Properties
      8. + +
      9. 5) IK Pinning
      10. +
      +
    4. + +
    5. + +
        +
      1. 1) Our First Animation
      2. + +
      3. 2) Editing Animations
      4. + +
      5. 3) Customizing an animation for a RPG
      6. + +
      7. 4) Unity Timeline & Weighted Tangents
      8. +
      +
    6. + +
    7. + +
        +
      1. UMotion Tutorial
      2. +
      +
    8. +
    +
  8. + +
  9. How to create better animations
  10. + +
  11. + +
      +
    1. + +
        +
      1. File
      2. + +
      3. Edit
      4. + +
      5. Help
      6. +
      +
    2. + +
    3. Preferences
    4. + +
    5. Import / Export
    6. + +
    7. FK to IK Conversion
    8. + +
    9. + +
        +
      1. Project Settings
      2. + +
      3. Clip Settings
      4. +
      +
    10. + +
    11. Animated Properties List
    12. + +
    13. Root Motion
    14. + +
    15. Rotation Modes
    16. + +
    17. + +
        +
      1. Dopesheet
      2. + +
      3. Curves View
      4. +
      +
    18. + +
    19. Playback Navigation
    20. + +
    21. Layers
    22. +
    +
  12. + +
  13. + +
      +
    1. + +
        +
      1. + +
          +
        1. IK Setup Wizard
        2. + +
        3. Mirror Mapping
        4. +
        +
      2. + +
      3. Configuration
      4. + +
      5. Display
      6. +
      +
    2. + +
    3. + +
        +
      1. Tools
      2. + +
      3. Channels
      4. + +
      5. Selection
      6. + +
      7. Display
      8. + +
      9. Animation
      10. +
      +
    4. + +
    5. + +
        +
      1. Inverse Kinematics
      2. + +
      3. Child-Of
      4. + +
      5. Custom Property
      6. +
      +
    6. + +
    7. Options
    8. + +
    9. Tool Assistant
    10. +
    +
  14. + +
  15. Edit In Play Mode
  16. + +
  17. Unity Timeline Integration
  18. + +
  19. UMotion API
  20. + +
  21. Exporting Animations FAQ
  22. + +
  23. Support / FAQ
  24. + +
  25. Release Notes
  26. + +
  27. Known Issues
  28. + +
  29. Credits
  30. + +
+
+
+
+

Pose Editor

An animation is a sequence of poses that are stored as so called key frames. When an animation is played, it smoothly interpolates between the defined poses to create a fluid motion. The Pose Editor provides all tools you need to bring the animated GameObject in the different poses and to create the key frames for the animation.

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UMotion Pose Editor

Animated GameObject

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When an animated GameObject is selected, it automatically gets a component attached called UMotion Lock. This component saves the original state of the GameObject and prepares it for being used with UMotion. Once the animated GameObject field is cleared in the Pose Editor, UMotion Lock is destroyed which automatically restores the original state of the GameObject.

Currently locked GameObjects are highlighted in the Unity Hierarchy window:

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Hierarchy - UMotion Locked

A GameObject can be unlocked manually (this may be necessary when UMotion crashes) by selecting the GameObject and click the Unlock button in the inspector of the UMotion Lock component.

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To switch between the edit modes, the toggle buttons or the appropriate shortcut can be used.

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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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Unity Forum Thread | Facebook | Twitter | Youtube

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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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Unity Forum Thread | Facebook | Twitter | Youtube

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+ + -- cgit v1.1-26-g67d0