From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../UMotionEditor/Manual/pages/Selection.html | 276 +++++++++++++++++++++ 1 file changed, 276 insertions(+) create mode 100644 Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Selection.html (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Selection.html') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Selection.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Selection.html new file mode 100644 index 00000000..2832a58b --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Selection.html @@ -0,0 +1,276 @@ + + + + + + UMotion Manual - Selection + + + + + +
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Version: 1.22p03

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+ UMotion Manual +
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  1. UMotion Manual
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  3. Introduction & Tips
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  5. Getting Started
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      1. Quick Start Tutorial
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      3. 1) Installation & First Steps
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      5. 2) Pose Editing
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      7. 3) Clip Editor
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      9. 4) Curves & Rotation Modes
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      11. 5) Config Mode
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      13. 6) Export Animations
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      15. 7) Root Motion
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      17. 8) Animation Events
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      19. 9) Pose Mirroring
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      1. 1) Importing Animations
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      3. 2) Inverse Kinematics
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      5. 3) Child-Of Constraint
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      7. 4) Custom Properties
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      9. 5) IK Pinning
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      1. 1) Our First Animation
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      3. 2) Editing Animations
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      5. 3) Customizing an animation for a RPG
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      7. 4) Unity Timeline & Weighted Tangents
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      1. UMotion Tutorial
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  9. How to create better animations
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      1. File
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      3. Edit
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      5. Help
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    3. Preferences
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    5. Import / Export
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    7. FK to IK Conversion
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      1. Project Settings
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      3. Clip Settings
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    11. Animated Properties List
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    13. Root Motion
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    15. Rotation Modes
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      1. Dopesheet
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      3. Curves View
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    19. Playback Navigation
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    21. Layers
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        1. IK Setup Wizard
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        3. Mirror Mapping
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      3. Configuration
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      5. Display
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      1. Tools
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      3. Channels
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      5. Selection
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      7. Display
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      9. Animation
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      1. Inverse Kinematics
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      3. Child-Of
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      5. Custom Property
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    7. Options
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    9. Tool Assistant
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  15. Edit In Play Mode
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  17. Unity Timeline Integration
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  19. UMotion API
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  21. Exporting Animations FAQ
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  23. Support / FAQ
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  25. Release Notes
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  27. Known Issues
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  29. Credits
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Selection

Tools for selecting joints and transforms.

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Pose Mode - Selection

Joints and transforms can be either selected by clicking on them in the Scene View or by clicking them in Unity's Hierarchy window.

The buttons next to Parent, Child and Sibling can be used to select the appropriate joint/transform or all of them (e.g. all parents).

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UI ElementDescription
SelectedThe name of the current selected joint/transform.
↔ Clip EditorEnables/disables the synchronization of the selection between the Pose Editor and the Clip Editor. +
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When enabled, selecting animated properties in the Clip Editor will select the corresponding bone/transform in the Pose Editor and Scene View. Respectively when a bone/transform is selected in the Scene View or by using the slection tools of the Pose Editor, the corresponding animated property is selected in the Clip Editor. The animated property is selected based on the current selected tool (the position tool is selecting the position property etc.).
ParentThe name of the parent of the selected joint/transform.
ChildThe name of the child of the selected joint/transform.
SiblingThe name of the sibling of the selected joint/transform.
Select AllSelects all joints/transforms of the current animated GameObject.
Deselect AllDeselects all joints/transforms of the current animated GameObject.
Focus CameraCenters the selected joints/transforms in the last selected Scene View.
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Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED

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+ + -- cgit v1.1-26-g67d0