From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../Editor/EditorVersionCompatibilityUtility.cs | 134 ++++++++++----------- 1 file changed, 67 insertions(+), 67 deletions(-) (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs') diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs index 318bd59e..567b7a0e 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs @@ -1,67 +1,67 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; -using System.Collections.Generic; -using System.Collections.ObjectModel; -using UnityEditor.Compilation; -#if UNITY_2018_3_OR_NEWER -using UnityEditor.Experimental.SceneManagement; -#endif - -namespace UMotionEditor -{ - public static class EditorVersionCompatibilityUtility - { - //******************************************************************************** - // Public Properties - //******************************************************************************** - - //******************************************************************************** - // Private Properties - //******************************************************************************** - - //---------------------- - // Inspector - //---------------------- - - //---------------------- - // Internal - //---------------------- - - //******************************************************************************** - // Public Methods - //******************************************************************************** - - public static bool IsModelPrefab(GameObject gameObject) - { - #if UNITY_2018_3_OR_NEWER - return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model); - #else - return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab); - #endif - } - - public static bool IsPrefab(GameObject gameObject) - { - #if UNITY_2018_3_OR_NEWER - return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab); - #else - return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None); - #endif - } - - public static bool IsInPrefabStage() - { - #if UNITY_2018_3_OR_NEWER - return (PrefabStageUtility.GetCurrentPrefabStage() != null); - #else - return false; - #endif - } - - //******************************************************************************** - // Private Methods - //******************************************************************************** - - } -} +using UnityEngine; +using UnityEditor; +using System.Collections; +using System.Collections.Generic; +using System.Collections.ObjectModel; +using UnityEditor.Compilation; +#if UNITY_2018_3_OR_NEWER +using UnityEditor.Experimental.SceneManagement; +#endif + +namespace UMotionEditor +{ + public static class EditorVersionCompatibilityUtility + { + //******************************************************************************** + // Public Properties + //******************************************************************************** + + //******************************************************************************** + // Private Properties + //******************************************************************************** + + //---------------------- + // Inspector + //---------------------- + + //---------------------- + // Internal + //---------------------- + + //******************************************************************************** + // Public Methods + //******************************************************************************** + + public static bool IsModelPrefab(GameObject gameObject) + { + #if UNITY_2018_3_OR_NEWER + return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model); + #else + return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab); + #endif + } + + public static bool IsPrefab(GameObject gameObject) + { + #if UNITY_2018_3_OR_NEWER + return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab); + #else + return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None); + #endif + } + + public static bool IsInPrefabStage() + { + #if UNITY_2018_3_OR_NEWER + return (PrefabStageUtility.GetCurrentPrefabStage() != null); + #else + return false; + #endif + } + + //******************************************************************************** + // Private Methods + //******************************************************************************** + + } +} -- cgit v1.1-26-g67d0