From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../Miscellaneous/Scripts/ResetPosition.cs | 50 +++++++++++----------- 1 file changed, 25 insertions(+), 25 deletions(-) (limited to 'Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs') diff --git a/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs b/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs index a03ddf30..7595d386 100644 --- a/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs +++ b/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs @@ -1,25 +1,25 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ResetPosition : MonoBehaviour -{ - public float distanceToReset = 5; - - private Vector3 startPosition; - - // Use this for initialization - void Start () - { - startPosition = transform.position; - } - - // Update is called once per frame - void Update () - { - if (Vector3.Distance(startPosition, transform.position) >= distanceToReset) - { - transform.position = startPosition; - } - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ResetPosition : MonoBehaviour +{ + public float distanceToReset = 5; + + private Vector3 startPosition; + + // Use this for initialization + void Start () + { + startPosition = transform.position; + } + + // Update is called once per frame + void Update () + { + if (Vector3.Distance(startPosition, transform.position) >= distanceToReset) + { + transform.position = startPosition; + } + } +} -- cgit v1.1-26-g67d0