From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../ShaderProperty/Runtime/GLTF/Standard.cs | 52 ++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs (limited to 'Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs') diff --git a/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs new file mode 100644 index 00000000..aa5b342d --- /dev/null +++ b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs @@ -0,0 +1,52 @@ +using System.Collections.Generic; + + +namespace UniGLTF.ShaderPropExporter +{ + public static partial class PreShaderPropExporter + { + [PreExportShader] + static KeyValuePair Standard + { + get + { + return new KeyValuePair( + "Standard", + new ShaderProps + { + Properties = new ShaderProperty[]{ +new ShaderProperty("_Color", ShaderPropertyType.Color) +,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv) +,new ShaderProperty("_Cutoff", ShaderPropertyType.Range) +,new ShaderProperty("_Glossiness", ShaderPropertyType.Range) +,new ShaderProperty("_GlossMapScale", ShaderPropertyType.Range) +,new ShaderProperty("_SmoothnessTextureChannel", ShaderPropertyType.Float) +,new ShaderProperty("_Metallic", ShaderPropertyType.Range) +,new ShaderProperty("_MetallicGlossMap", ShaderPropertyType.TexEnv) +,new ShaderProperty("_SpecularHighlights", ShaderPropertyType.Float) +,new ShaderProperty("_GlossyReflections", ShaderPropertyType.Float) +,new ShaderProperty("_BumpScale", ShaderPropertyType.Float) +,new ShaderProperty("_BumpMap", ShaderPropertyType.TexEnv) +,new ShaderProperty("_Parallax", ShaderPropertyType.Range) +,new ShaderProperty("_ParallaxMap", ShaderPropertyType.TexEnv) +,new ShaderProperty("_OcclusionStrength", ShaderPropertyType.Range) +,new ShaderProperty("_OcclusionMap", ShaderPropertyType.TexEnv) +,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color) +,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv) +,new ShaderProperty("_DetailMask", ShaderPropertyType.TexEnv) +,new ShaderProperty("_DetailAlbedoMap", ShaderPropertyType.TexEnv) +,new ShaderProperty("_DetailNormalMapScale", ShaderPropertyType.Float) +,new ShaderProperty("_DetailNormalMap", ShaderPropertyType.TexEnv) +,new ShaderProperty("_UVSec", ShaderPropertyType.Float) +,new ShaderProperty("_Mode", ShaderPropertyType.Float) +,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float) +,new ShaderProperty("_DstBlend", ShaderPropertyType.Float) +,new ShaderProperty("_ZWrite", ShaderPropertyType.Float) + + } + } + ); + } + } + } +} -- cgit v1.1-26-g67d0