From 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 11 Oct 2020 20:00:58 +0800 Subject: +Saionji show off scene --- .../Runtime/GLTF/UniGLTF_UniUnlit.cs | 34 ++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/UniGLTF_UniUnlit.cs (limited to 'Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/UniGLTF_UniUnlit.cs') diff --git a/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/UniGLTF_UniUnlit.cs b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/UniGLTF_UniUnlit.cs new file mode 100644 index 00000000..ce4503a7 --- /dev/null +++ b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/UniGLTF_UniUnlit.cs @@ -0,0 +1,34 @@ +using System.Collections.Generic; + + +namespace UniGLTF.ShaderPropExporter +{ + public static partial class PreShaderPropExporter + { + [PreExportShader] + static KeyValuePair UniGLTF_UniUnlit + { + get + { + return new KeyValuePair( + "UniGLTF/UniUnlit", + new ShaderProps + { + Properties = new ShaderProperty[]{ +new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv) +,new ShaderProperty("_Color", ShaderPropertyType.Color) +,new ShaderProperty("_Cutoff", ShaderPropertyType.Range) +,new ShaderProperty("_BlendMode", ShaderPropertyType.Float) +,new ShaderProperty("_CullMode", ShaderPropertyType.Float) +,new ShaderProperty("_VColBlendMode", ShaderPropertyType.Float) +,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float) +,new ShaderProperty("_DstBlend", ShaderPropertyType.Float) +,new ShaderProperty("_ZWrite", ShaderPropertyType.Float) + + } + } + ); + } + } + } +} -- cgit v1.1-26-g67d0