From 98f31f197a126850a5878cd6e583ae6dbf64ab3d Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 15 Sep 2021 12:50:26 +0800 Subject: *rename --- Assets/Tools/Editor/ErikaScenes.cs | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 Assets/Tools/Editor/ErikaScenes.cs (limited to 'Assets/Tools/Editor/ErikaScenes.cs') diff --git a/Assets/Tools/Editor/ErikaScenes.cs b/Assets/Tools/Editor/ErikaScenes.cs new file mode 100644 index 00000000..58065fb1 --- /dev/null +++ b/Assets/Tools/Editor/ErikaScenes.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEditor.SceneManagement; + +public static class ErikaScenes +{ + + [MenuItem("Erika/Scene/打开特效场景")] + static void OpenFxScene() + { + string animScene = "Assets/Scenes/Demo/VfxScene.unity"; + var scene = EditorSceneManager.GetActiveScene(); + if (scene == null || scene.path != animScene) + { + EditorSceneManager.OpenScene(animScene); + } + } + + [MenuItem("Erika/Scene/打开动画场景")] + static void OpenAnimationScene() + { + string animScene = "Assets/Scenes/Demo/AnimationEditScene.unity"; + var scene = EditorSceneManager.GetActiveScene(); + if (scene == null || scene.path != animScene) + { + EditorSceneManager.OpenScene(animScene); + } + } + +} -- cgit v1.1-26-g67d0