From 49b25e755b70ec412feaaf0b898d6f7e09d2bea6 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 28 Jun 2022 09:40:37 +0800 Subject: +node example --- .../LibNoiseEditor/Plugins/LibNoise/README.md | 25 ++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md (limited to 'Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md') diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md new file mode 100644 index 00000000..92211c8b --- /dev/null +++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md @@ -0,0 +1,25 @@ +# LibNoise.Unity + +The main repository for LibNoise.Unity is currently maintained by +[Ricardo J. Méndez](https://github.com/ricardojmendez). Pull requests +are welcome. + +## License + +LibNoise.Unity is released under the +[LGPL license](https://www.gnu.org/licenses/lgpl.html). See COPYING.txt and +COPYING.LESSER.txt for details. + +## About + +[LibNoise](http://libnoise.sourceforge.net/) was originally created by +Jason Bevins. The library was later ported to Xna by [Marc André Ueberall](http://www.big-black-block.com/#home), and moved to Unity by Tim Speltz. Speltz’s original development forum thread contains a Unity package with +an example scene, which can be found +[here](http://forum.unity3d.com/threads/68764-LibNoise-Ported-to-Unity). Please note that LibNoise.Unity is only a repository for the library code itself and +contains no example files. + +[You can also see the converted tutorials examples on this repository](https://github.com/ricardojmendez/LibNoiseTutorials). + +Other contributors to LibNoise.Unity include +[Teddy Bradford](https://github.com/teddybradford) who reworked much of the +Noise2D class to improve tiling support for noise maps. -- cgit v1.1-26-g67d0