using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace ActionTool { internal class ActionEditorStyles { public GUIStyle textBold; private static ActionEditorStyles s_instance; public static ActionEditorStyles Get() { bool flag = s_instance == null; if (flag) { s_instance = new ActionEditorStyles(); } return s_instance; } private ActionEditorStyles() { InitStyle(out textBold, GUI.skin.label, s => { s.fontStyle = FontStyle.Bold; }); } private delegate void Initter(GUIStyle style); private static void InitStyle(out GUIStyle normal, GUIStyle other, Initter initter) { normal = new GUIStyle(other); initter(normal); } private static void InitStyle(out GUIStyle normal, Initter initter) { normal = new GUIStyle(); initter(normal); } } }