Shader "Hidden/BlendNormalsNode" { Properties { _A ("_A", 2D) = "white" {} _B ("_B", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma target 3.0 #include "UnityCG.cginc" #include "UnityStandardUtils.cginc" sampler2D _A; sampler2D _B; float4 frag(v2f_img i) : SV_Target { float3 a = tex2D( _A, i.uv ).rgb; float3 b = tex2D( _B, i.uv ).rgb; return float4(BlendNormals(a, b), 0); } ENDCG } } }