/Assets/Art/Animations/Frank_Sword/
../
Dead1.FBX
Dead1.FBX.meta
Dead2.FBX
Dead2.FBX.meta
Dead3.FBX
Dead3.FBX.meta
Dead4.FBX
Dead4.FBX.meta
Dead5.FBX
Dead5.FBX.meta
Dead6.FBX
Dead6.FBX.meta
Dead7.FBX
Dead7.FBX.meta
Dead8.FBX
Dead8.FBX.meta
Dead9.FBX
Dead9.FBX.meta
N_idle.FBX
N_idle.FBX.meta
New Animator Controller.controller
New Animator Controller.controller.meta
attack_01.FBX
attack_01.FBX.meta
attack_02.FBX
attack_02.FBX.meta
attack_03.FBX
attack_03.FBX.meta
attack_04.FBX
attack_04.FBX.meta
attack_05.FBX
attack_05.FBX.meta
avoid_back.FBX
avoid_back.FBX.meta
avoid_front.FBX
avoid_front.FBX.meta
avoid_left.FBX
avoid_left.FBX.meta
avoid_right.FBX
avoid_right.FBX.meta
buff_01.FBX
buff_01.FBX.meta
buff_02.FBX
buff_02.FBX.meta
buff_03.FBX
buff_03.FBX.meta
combo_01.FBX
combo_01.FBX.meta
combo_01_2.FBX
combo_01_2.FBX.meta
combo_01_3.FBX
combo_01_3.FBX.meta
combo_02.FBX
combo_02.FBX.meta
combo_02_1.FBX
combo_02_1.FBX.meta
combo_02_3.FBX
combo_02_3.FBX.meta
combo_02_4.FBX
combo_02_4.FBX.meta
combo_03.FBX
combo_03.FBX.meta
combo_03_1.FBX
combo_03_1.FBX.meta
combo_04.FBX
combo_04.FBX.meta
combo_04_1.FBX
combo_04_1.FBX.meta
combo_04_2.FBX
combo_04_2.FBX.meta
combo_04_3.FBX
combo_04_3.FBX.meta
combo_04_4.FBX
combo_04_4.FBX.meta
combo_04_5.FBX
combo_04_5.FBX.meta
combo_05.FBX
combo_05.FBX.meta
combo_05_1.FBX
combo_05_1.FBX.meta
combo_06.FBX
combo_06.FBX.meta
combo_06_1.FBX
combo_06_1.FBX.meta
combo_06_2.FBX
combo_06_2.FBX.meta
combo_06_3.FBX
combo_06_3.FBX.meta
combo_06_4.FBX
combo_06_4.FBX.meta
combo_06_5.FBX
combo_06_5.FBX.meta
combo_06_6.FBX
combo_06_6.FBX.meta
combo_06_7.FBX
combo_06_7.FBX.meta
defence_front.FBX
defence_front.FBX.meta
defence_left.FBX
defence_left.FBX.meta
defence_right.FBX
defence_right.FBX.meta
dodge_back.FBX
dodge_back.FBX.meta
dodge_front.FBX
dodge_front.FBX.meta
equip.FBX
equip.FBX.meta
hit_bound_down.FBX
hit_bound_down.FBX.meta
hit_bound_down_high.FBX
hit_bound_down_high.FBX.meta
hit_bound_up.FBX
hit_bound_up.FBX.meta
hit_bound_up_high.FBX
hit_bound_up_high.FBX.meta
hit_down_idle_down.FBX
hit_down_idle_down.FBX.meta
hit_down_idle_up.FBX
hit_down_idle_up.FBX.meta
hit_down_up.FBX
hit_down_up.FBX.meta
hit_knockdown01.FBX
hit_knockdown01.FBX.meta
hit_knockdown02.FBX
hit_knockdown02.FBX.meta
hit_knockdown03.FBX
hit_knockdown03.FBX.meta
hit_light_B_body.FBX
hit_light_B_body.FBX.meta
hit_light_B_head.FBX
hit_light_B_head.FBX.meta
hit_light_F_body.FBX
hit_light_F_body.FBX.meta
hit_light_F_head.FBX
hit_light_F_head.FBX.meta
hit_light_L_body.FBX
hit_light_L_body.FBX.meta
hit_light_L_head.FBX
hit_light_L_head.FBX.meta
hit_light_R_body.FBX
hit_light_R_body.FBX.meta
hit_light_R_head.FBX
hit_light_R_head.FBX.meta
hit_light_air.FBX
hit_light_air.FBX.meta
idle.FBX
idle.FBX.meta
jump.FBX
jump.FBX.meta
jump1.FBX
jump1.FBX.meta
jump1_Z0.FBX
jump1_Z0.FBX.meta
jump1_Z1.FBX
jump1_Z1.FBX.meta
jump_Z0.FBX
jump_Z0.FBX.meta
jump_Z1.FBX
jump_Z1.FBX.meta
move_run_back.FBX
move_run_back.FBX.meta
move_run_backL.FBX
move_run_backL.FBX.meta
move_run_backR.FBX
move_run_backR.FBX.meta
move_run_front.FBX
move_run_front.FBX.meta
move_run_frontL.FBX
move_run_frontL.FBX.meta
move_run_frontR.FBX
move_run_frontR.FBX.meta
move_run_left.FBX
move_run_left.FBX.meta
move_run_right.FBX
move_run_right.FBX.meta
move_walk_back.FBX
move_walk_back.FBX.meta
move_walk_backL.FBX
move_walk_backL.FBX.meta
move_walk_backR.FBX
move_walk_backR.FBX.meta
move_walk_front.FBX
move_walk_front.FBX.meta
move_walk_frontL.FBX
move_walk_frontL.FBX.meta
move_walk_left.FBX
move_walk_left.FBX.meta
move_walk_right.FBX
move_walk_right.FBX.meta
rise1.FBX
rise1.FBX.meta
rise2.FBX
rise2.FBX.meta
rise3.FBX
rise3.FBX.meta
sprint.FBX
sprint.FBX.meta
stinger_01.FBX
stinger_01.FBX.meta
stinger_02.FBX
stinger_02.FBX.meta
stinger_03.FBX
stinger_03.FBX.meta
stinger_04.FBX
stinger_04.FBX.meta
unequip.FBX
unequip.FBX.meta
unequip_fast.FBX
unequip_fast.FBX.meta