using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonAnimation : MonoBehaviour { float initial_size_x; float initial_size_y; public float factor = 0.5f; public float speed = 1.15f; bool GO = false; void Awake () { initial_size_x = transform.localScale.x; initial_size_y = transform.localScale.y; } void FixedUpdate () { if(GO) { float aux_x = transform.localScale.x; float aux_y = transform.localScale.y; if(transform.localScale.y < initial_size_y) { aux_x *= speed; aux_y *= speed; transform.localScale = new Vector3 (aux_x, aux_y, 1.0f); } else { aux_x = initial_size_x; aux_y = initial_size_y; transform.localScale = new Vector3 (aux_x, aux_y, 1.0f); GO = false; } } } void Go() { GO = true; transform.localScale = new Vector3 (initial_size_x*factor, initial_size_y*factor, 1.0f); } }