using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public TextMesh text_fx_name; public GameObject[] fx_prefabs; public int index_fx = 0; private Ray ray; private RaycastHit2D ray_cast_hit; void Start () { text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; } void Update () { if (Input.GetMouseButtonDown (0)) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); ray_cast_hit = Physics2D.Raycast(new Vector2(ray.origin.x, ray.origin.y), new Vector2(0,0)); if (ray_cast_hit) { switch(ray_cast_hit.transform.name){ case "BG": Instantiate(fx_prefabs[ index_fx ], new Vector3(ray.origin.x, ray.origin.y, 0), Quaternion.identity); break; case "UI-arrow-right": ray_cast_hit.transform.SendMessage("Go"); index_fx++; if(index_fx >= fx_prefabs.Length) index_fx = 0; text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; break; case "UI-arrow-left": ray_cast_hit.transform.SendMessage("Go"); index_fx--; if(index_fx <= -1) index_fx = fx_prefabs.Length - 1; text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; break; case "Instructions": Destroy(ray_cast_hit.transform.gameObject); break; } } } //Change-FX keyboard.. if ( Input.GetKeyDown("z") || Input.GetKeyDown("left") ){ GameObject.Find("UI-arrow-left").SendMessage("Go"); index_fx--; if(index_fx <= -1) index_fx = fx_prefabs.Length - 1; text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; } if ( Input.GetKeyDown("x") || Input.GetKeyDown("right")){ GameObject.Find("UI-arrow-right").SendMessage("Go"); index_fx++; if(index_fx >= fx_prefabs.Length) index_fx = 0; text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; } if ( Input.GetKeyDown("space") ){ Instantiate(fx_prefabs[ index_fx ], new Vector3(0, 0, 0), Quaternion.identity); } } }