// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
using Boxophobic.Constants;
namespace Boxophobic.StyledGUI
{
public class StyledBannerDrawer : MaterialPropertyDrawer
{
public string title;
public string subtitle;
public StyledBannerDrawer(string title, string subtitle)
{
this.title = title;
this.subtitle = subtitle;
}
public StyledBannerDrawer(string title)
{
this.title = title;
this.subtitle = "";
}
public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor)
{
//EditorGUI.DrawRect(position, new Color(0, 1, 0, 0.05f));
Material material = materialEditor.target as Material;
DrawBanner(material.shader);
}
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
{
return -2;
}
void DrawBanner(Shader shader)
{
GUILayout.Space(10);
var bannerFullRect = GUILayoutUtility.GetRect(0, 0, 40, 0);
var bannerBeginRect = new Rect(bannerFullRect.position.x, bannerFullRect.position.y, 20, 40);
var bannerMiddleRect = new Rect(bannerFullRect.position.x + 20, bannerFullRect.position.y, bannerFullRect.xMax - 54, 40);
var bannerEndRect = new Rect(bannerFullRect.xMax - 20, bannerFullRect.position.y, 20, 40);
//var iconRect = new Rect(bannerFullRect.xMax - 36, bannerFullRect.position.y + 5, 30, 30);
Color bannerColor;
Color guiColor;
if (EditorGUIUtility.isProSkin)
{
bannerColor = CONSTANT.ColorDarkGray;
guiColor = CONSTANT.ColorLightGray;
}
else
{
bannerColor = CONSTANT.ColorLightGray;
guiColor = CONSTANT.ColorDarkGray;
}
GUI.color = bannerColor;
GUI.DrawTexture(bannerBeginRect, CONSTANT.BannerImageBegin, ScaleMode.StretchToFill, true);
GUI.DrawTexture(bannerMiddleRect, CONSTANT.BannerImageMiddle, ScaleMode.StretchToFill, true);
GUI.DrawTexture(bannerEndRect, CONSTANT.BannerImageEnd, ScaleMode.StretchToFill, true);
#if UNITY_2019_3_OR_NEWER
GUI.Label(bannerFullRect, "" + title + "" + " " + subtitle + "", CONSTANT.TitleStyle);
#else
GUI.Label(bannerFullRect, "" + title + " " + subtitle + "", CONSTANT.TitleStyle);
#endif
// GUI.color = guiColor;
//#if AMPLIFY_SHADER_EDITOR
// if (GUI.Button(iconRect, CONSTANT.IconEdit, new GUIStyle { alignment = TextAnchor.MiddleCenter }))
// {
// AmplifyShaderEditor.AmplifyShaderEditorWindow.ConvertShaderToASE(Shader.Find(shader.name));
// }
//#else
// if (GUI.Button(iconRect, CONSTANT.IconEdit, new GUIStyle { alignment = TextAnchor.MiddleCenter }))
// {
// AssetDatabase.OpenAsset(Shader.Find(shader.name), 1);
// }
//#endif
GUI.color = Color.white;
GUILayout.Space(10);
}
}
}