%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3} m_Name: hit_light_air m_EditorClassIdentifier: animationName: hit_light_air animationPath: Assets/Bundle/Unit/Monster/Robots_Prowler/AnimationClip/hit_light_air.anim animationEvents: [] hurtBoxes: [] hitBoxes: [] throwBoxes: [] blockBoxes: [] defendBoxes: [] overrideRootMotion: 1 rootMotionOverrideData: positions: - position: {x: 0, y: 0, z: 0} frame: 0 - position: {x: 0, y: 0.41, z: 0} frame: 3 - position: {x: 0, y: 0.47, z: 0} frame: 9 - position: {x: 0, y: 0.5, z: 0} frame: 20 speedCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 1 value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 curves: m_keys: m_values: [] toggles: m_keys: m_values: [] parameters: m_keys: m_values: []