using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; public static class ErikaScenes { [MenuItem("Erika/Scene/打开特效场景")] static void OpenFxScene() { string animScene = "Assets/Scenes/Demo/VfxScene.unity"; var scene = EditorSceneManager.GetActiveScene(); if (scene == null || scene.path != animScene) { EditorSceneManager.OpenScene(animScene); } } [MenuItem("Erika/Scene/打开动画场景")] static void OpenAnimationScene() { string animScene = "Assets/Scenes/Demo/AnimationEditScene.unity"; var scene = EditorSceneManager.GetActiveScene(); if (scene == null || scene.path != animScene) { EditorSceneManager.OpenScene(animScene); } } }