using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; public class ShortcutHelper { [MenuItem("Erika/Scene/打开Saionji场景 _F5")] static void OpenSaionjiScene() { string path = Application.dataPath + "/Scenes/Demo/SaionjiShowOff.unity"; if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) { return; } EditorSceneManager.OpenScene(path); } [MenuItem("Erika/Scene/打开UMotion场景 _F6")] static void OpenUMotionScene() { string path = Application.dataPath + "/Scenes/Demo/AnimationEditScene.unity"; if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) { return; } EditorSceneManager.OpenScene(path); } }