# MeshSeparator MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation. ## How to use Select a GameObject contained skinned mesh and BlendShape: Select `Mesh Utility` -> `MeshSeparator`: The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window: In this example, the model's mesh are split into two parts: face and body: Face: with BlendShape | Body: without BlendShape :-------------------------:|:-------------------------: | Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation.