using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace MeshUtility { /// /// Bone割り当てを保持する。 /// ヒエラルキーのルート(おそらくHipsの親)にアタッチする /// [DisallowMultipleComponent] public class Humanoid : MonoBehaviour { [SerializeField] private Transform m_Hips; public Transform Hips => m_Hips; #region leg [SerializeField] private Transform m_LeftUpperLeg; public Transform LeftUpperLeg => m_LeftUpperLeg; [SerializeField] private Transform m_RightUpperLeg; public Transform RightUpperLeg => m_RightUpperLeg; [SerializeField] private Transform m_LeftLowerLeg; public Transform LeftLowerLeg => m_LeftLowerLeg; [SerializeField] private Transform m_RightLowerLeg; public Transform RightLowerLeg => m_RightLowerLeg; [SerializeField] private Transform m_LeftFoot; public Transform LeftFoot => m_LeftFoot; [SerializeField] private Transform m_RightFoot; public Transform RightFoot => m_RightFoot; [SerializeField] private Transform m_LeftToes; public Transform LeftToes => m_LeftToes; [SerializeField] private Transform m_RightToes; public Transform RightToes => m_RightToes; #endregion #region spine [SerializeField] private Transform m_Spine; public Transform Spine => m_Spine; [SerializeField] private Transform m_Chest; public Transform Chest => m_Chest; [SerializeField] private Transform m_UpperChest; public Transform UpperChest => m_UpperChest; [SerializeField] private Transform m_Neck; public Transform Neck => m_Neck; [SerializeField] private Transform m_Head; public Transform Head => m_Head; [SerializeField] private Transform m_LeftEye; public Transform LeftEye => m_LeftEye; [SerializeField] private Transform m_RightEye; public Transform RightEye => m_RightEye; [SerializeField] private Transform m_Jaw; public Transform Jaw => m_Jaw; #endregion #region arm [SerializeField] private Transform m_LeftShoulder; public Transform LeftShoulder => m_LeftShoulder; [SerializeField] private Transform m_RightShoulder; public Transform RightShoulder => m_RightShoulder; [SerializeField] private Transform m_LeftUpperArm; public Transform LeftUpperArm => m_LeftUpperArm; [SerializeField] private Transform m_RightUpperArm; public Transform RightUpperArm => m_RightUpperArm; [SerializeField] private Transform m_LeftLowerArm; public Transform LeftLowerArm => m_LeftLowerArm; [SerializeField] private Transform m_RightLowerArm; public Transform RightLowerArm => m_RightLowerArm; [SerializeField] private Transform m_LeftHand; public Transform LeftHand => m_LeftHand; [SerializeField] private Transform m_RightHand; public Transform RightHand => m_RightHand; #endregion #region fingers [SerializeField] private Transform m_LeftThumbProximal; public Transform LeftThumbProximal => m_LeftThumbProximal; [SerializeField] private Transform m_LeftThumbIntermediate; public Transform LeftThumbIntermediate => m_LeftThumbIntermediate; [SerializeField] private Transform m_LeftThumbDistal; public Transform LeftThumbDistal => m_LeftThumbDistal; [SerializeField] private Transform m_LeftIndexProximal; public Transform LeftIndexProximal => m_LeftIndexProximal; [SerializeField] private Transform m_LeftIndexIntermediate; public Transform LeftIndexIntermediate => m_LeftIndexIntermediate; [SerializeField] private Transform m_LeftIndexDistal; public Transform LeftIndexDistal => m_LeftIndexDistal; [SerializeField] private Transform m_LeftMiddleProximal; public Transform LeftMiddleProximal => m_LeftMiddleProximal; [SerializeField] private Transform m_LeftMiddleIntermediate; public Transform LeftMiddleIntermediate => m_LeftMiddleIntermediate; [SerializeField] private Transform m_LeftMiddleDistal; public Transform LeftMiddleDistal => m_LeftMiddleDistal; [SerializeField] private Transform m_LeftRingProximal; public Transform LeftRingProximal => m_LeftRingProximal; [SerializeField] private Transform m_LeftRingIntermediate; public Transform LeftRingIntermediate => m_LeftRingIntermediate; [SerializeField] private Transform m_LeftRingDistal; public Transform LeftRingDistal => m_LeftRingDistal; [SerializeField] private Transform m_LeftLittleProximal; public Transform LeftLittleProximal => m_LeftLittleProximal; [SerializeField] private Transform m_LeftLittleIntermediate; public Transform LeftLittleIntermediate => m_LeftLittleIntermediate; [SerializeField] private Transform m_LeftLittleDistal; public Transform LeftLittleDistal => m_LeftLittleDistal; [SerializeField] private Transform m_RightThumbProximal; public Transform RightThumbProximal => m_RightThumbProximal; [SerializeField] private Transform m_RightThumbIntermediate; public Transform RightThumbIntermediate => m_RightThumbIntermediate; [SerializeField] private Transform m_RightThumbDistal; public Transform RightThumbDistal => m_RightThumbDistal; [SerializeField] private Transform m_RightIndexProximal; public Transform RightIndexProximal => m_RightIndexProximal; [SerializeField] private Transform m_RightIndexIntermediate; public Transform RightIndexIntermediate => m_RightIndexIntermediate; [SerializeField] private Transform m_RightIndexDistal; public Transform RightIndexDistal => m_RightIndexDistal; [SerializeField] private Transform m_RightMiddleProximal; public Transform RightMiddleProximal => m_RightMiddleProximal; [SerializeField] private Transform m_RightMiddleIntermediate; public Transform RightMiddleIntermediate => m_RightMiddleIntermediate; [SerializeField] private Transform m_RightMiddleDistal; public Transform RightMiddleDistal => m_RightMiddleDistal; [SerializeField] private Transform m_RightRingProximal; public Transform RightRingProximal => m_RightRingProximal; [SerializeField] private Transform m_RightRingIntermediate; public Transform RightRingIntermediate => m_RightRingIntermediate; [SerializeField] private Transform m_RightRingDistal; public Transform RightRingDistal => m_RightRingDistal; [SerializeField] private Transform m_RightLittleProximal; public Transform RightLittleProximal => m_RightLittleProximal; [SerializeField] private Transform m_RightLittleIntermediate; public Transform RightLittleIntermediate => m_RightLittleIntermediate; [SerializeField] private Transform m_RightLittleDistal; public Transform RightLittleDistal => m_RightLittleDistal; #endregion void Reset() { AssignBonesFromAnimator(); } public struct Validation { public readonly string Message; public readonly bool IsError; public Validation(string message, bool isError) { Message = message; IsError = isError; } } IEnumerable Required(params (string, Transform)[] props) { foreach (var prop in props) { if (prop.Item2 == null) { var name = prop.Item1; if (name.StartsWith("m_")) { name = name.Substring(2); } yield return new Validation($"{name} is Required", true); } } } static Vector3 GetForward(Transform l, Transform r) { if (l == null || r == null) { return Vector3.zero; } var lr = (r.position - l.position).normalized; return Vector3.Cross(lr, Vector3.up); } public Vector3 GetForward() { return GetForward(m_LeftUpperLeg, m_RightUpperLeg); } public IEnumerable Validate() { foreach (var validation in Required( (nameof(m_Hips), m_Hips), (nameof(m_Spine), m_Spine), (nameof(m_Head), m_Head), (nameof(m_LeftUpperLeg), m_LeftUpperLeg), (nameof(m_LeftLowerLeg), m_LeftLowerLeg), (nameof(m_LeftFoot), m_LeftFoot), (nameof(m_RightUpperLeg), m_RightUpperLeg), (nameof(m_RightLowerLeg), m_RightLowerLeg), (nameof(m_RightFoot), m_RightFoot), (nameof(m_LeftUpperArm), m_LeftUpperArm), (nameof(m_LeftLowerArm), m_LeftLowerArm), (nameof(m_LeftHand), m_LeftHand), (nameof(m_RightUpperArm), m_RightUpperArm), (nameof(m_RightLowerArm), m_RightLowerArm), (nameof(m_RightHand), m_RightHand) )) { yield return validation; } // var forward = GetForward(); // if (Vector3.Dot(Vector3.forward, forward) < 0.5f) // { // yield return new Validation("Not facing the Z-axis positive direction", true); // } } /// /// ボーン割り当てから UnityEngine.Avatar を生成する /// /// public Avatar CreateAvatar() { return HumanoidLoader.LoadHumanoidAvatar(transform, BoneMap); } public Transform GetBoneTransform(HumanBodyBones bone) { switch (bone) { case HumanBodyBones.Hips: return Hips; #region leg case HumanBodyBones.LeftUpperLeg: return LeftUpperLeg; case HumanBodyBones.RightUpperLeg: return RightUpperLeg; case HumanBodyBones.LeftLowerLeg: return LeftLowerLeg; case HumanBodyBones.RightLowerLeg: return RightLowerLeg; case HumanBodyBones.LeftFoot: return LeftFoot; case HumanBodyBones.RightFoot: return RightFoot; case HumanBodyBones.LeftToes: return LeftToes; case HumanBodyBones.RightToes: return RightToes; #endregion #region spine case HumanBodyBones.Spine: return Spine; case HumanBodyBones.Chest: return Chest; case HumanBodyBones.UpperChest: return UpperChest; case HumanBodyBones.Neck: return Neck; case HumanBodyBones.Head: return Head; case HumanBodyBones.LeftEye: return LeftEye; case HumanBodyBones.RightEye: return RightEye; case HumanBodyBones.Jaw: return Jaw; #endregion #region arm case HumanBodyBones.LeftShoulder: return LeftShoulder; case HumanBodyBones.RightShoulder: return RightShoulder; case HumanBodyBones.LeftUpperArm: return LeftUpperArm; case HumanBodyBones.RightUpperArm: return RightUpperArm; case HumanBodyBones.LeftLowerArm: return LeftLowerArm; case HumanBodyBones.RightLowerArm: return RightLowerArm; case HumanBodyBones.LeftHand: return LeftHand; case HumanBodyBones.RightHand: return RightHand; #endregion #region fingers case HumanBodyBones.LeftThumbProximal: return LeftThumbProximal; case HumanBodyBones.LeftThumbIntermediate: return LeftThumbIntermediate; case HumanBodyBones.LeftThumbDistal: return LeftThumbDistal; case HumanBodyBones.LeftIndexProximal: return LeftIndexProximal; case HumanBodyBones.LeftIndexIntermediate: return LeftIndexIntermediate; case HumanBodyBones.LeftIndexDistal: return LeftIndexDistal; case HumanBodyBones.LeftMiddleProximal: return LeftMiddleProximal; case HumanBodyBones.LeftMiddleIntermediate: return LeftMiddleIntermediate; case HumanBodyBones.LeftMiddleDistal: return LeftMiddleDistal; case HumanBodyBones.LeftRingProximal: return LeftRingProximal; case HumanBodyBones.LeftRingIntermediate: return LeftRingIntermediate; case HumanBodyBones.LeftRingDistal: return LeftRingDistal; case HumanBodyBones.LeftLittleProximal: return LeftLittleProximal; case HumanBodyBones.LeftLittleIntermediate: return LeftLittleIntermediate; case HumanBodyBones.LeftLittleDistal: return LeftLittleDistal; case HumanBodyBones.RightThumbProximal: return RightThumbProximal; case HumanBodyBones.RightThumbIntermediate: return RightThumbIntermediate; case HumanBodyBones.RightThumbDistal: return RightThumbDistal; case HumanBodyBones.RightIndexProximal: return RightIndexProximal; case HumanBodyBones.RightIndexIntermediate: return RightIndexIntermediate; case HumanBodyBones.RightIndexDistal: return RightIndexDistal; case HumanBodyBones.RightMiddleProximal: return RightMiddleProximal; case HumanBodyBones.RightMiddleIntermediate: return RightMiddleIntermediate; case HumanBodyBones.RightMiddleDistal: return RightMiddleDistal; case HumanBodyBones.RightRingProximal: return RightRingProximal; case HumanBodyBones.RightRingIntermediate: return RightRingIntermediate; case HumanBodyBones.RightRingDistal: return RightRingDistal; case HumanBodyBones.RightLittleProximal: return RightLittleProximal; case HumanBodyBones.RightLittleIntermediate: return RightLittleIntermediate; case HumanBodyBones.RightLittleDistal: return RightLittleDistal; #endregion } return null; } IEnumerable<(Transform, HumanBodyBones)> BoneMap { get { if (Hips != null) { yield return (Hips, HumanBodyBones.Hips); } #region leg if (LeftUpperLeg != null) { yield return (LeftUpperLeg, HumanBodyBones.LeftUpperLeg); } if (RightUpperLeg != null) { yield return (RightUpperLeg, HumanBodyBones.RightUpperLeg); } if (LeftLowerLeg != null) { yield return (LeftLowerLeg, HumanBodyBones.LeftLowerLeg); } if (RightLowerLeg != null) { yield return (RightLowerLeg, HumanBodyBones.RightLowerLeg); } if (LeftFoot != null) { yield return (LeftFoot, HumanBodyBones.LeftFoot); } if (RightFoot != null) { yield return (RightFoot, HumanBodyBones.RightFoot); } if (LeftToes != null) { yield return (LeftToes, HumanBodyBones.LeftToes); } if (RightToes != null) { yield return (RightToes, HumanBodyBones.RightToes); } #endregion #region spine if (Spine != null) { yield return (Spine, HumanBodyBones.Spine); } if (Chest != null) { yield return (Chest, HumanBodyBones.Chest); } if (UpperChest != null) { yield return (UpperChest, HumanBodyBones.UpperChest); } if (Neck != null) { yield return (Neck, HumanBodyBones.Neck); } if (Head != null) { yield return (Head, HumanBodyBones.Head); } if (LeftEye != null) { yield return (LeftEye, HumanBodyBones.LeftEye); } if (RightEye != null) { yield return (RightEye, HumanBodyBones.RightEye); } if (Jaw != null) { yield return (Jaw, HumanBodyBones.Jaw); } #endregion #region arm if (LeftShoulder != null) { yield return (LeftShoulder, HumanBodyBones.LeftShoulder); } if (RightShoulder != null) { yield return (RightShoulder, HumanBodyBones.RightShoulder); } if (LeftUpperArm != null) { yield return (LeftUpperArm, HumanBodyBones.LeftUpperArm); } if (RightUpperArm != null) { yield return (RightUpperArm, HumanBodyBones.RightUpperArm); } if (LeftLowerArm != null) { yield return (LeftLowerArm, HumanBodyBones.LeftLowerArm); } if (RightLowerArm != null) { yield return (RightLowerArm, HumanBodyBones.RightLowerArm); } if (LeftHand != null) { yield return (LeftHand, HumanBodyBones.LeftHand); } if (RightHand != null) { yield return (RightHand, HumanBodyBones.RightHand); } #endregion #region fingers if (LeftThumbProximal != null) { yield return (LeftThumbProximal, HumanBodyBones.LeftThumbProximal); } if (LeftThumbIntermediate != null) { yield return (LeftThumbIntermediate, HumanBodyBones.LeftThumbIntermediate); } if (LeftThumbDistal != null) { yield return (LeftThumbDistal, HumanBodyBones.LeftThumbDistal); } if (LeftIndexProximal != null) { yield return (LeftIndexProximal, HumanBodyBones.LeftIndexProximal); } if (LeftIndexIntermediate != null) { yield return (LeftIndexIntermediate, HumanBodyBones.LeftIndexIntermediate); } if (LeftIndexDistal != null) { yield return (LeftIndexDistal, HumanBodyBones.LeftIndexDistal); } if (LeftMiddleProximal != null) { yield return (LeftMiddleProximal, HumanBodyBones.LeftMiddleProximal); } if (LeftMiddleIntermediate != null) { yield return (LeftMiddleIntermediate, HumanBodyBones.LeftMiddleIntermediate); } if (LeftMiddleDistal != null) { yield return (LeftMiddleDistal, HumanBodyBones.LeftMiddleDistal); } if (LeftRingProximal != null) { yield return (LeftRingProximal, HumanBodyBones.LeftRingProximal); } if (LeftRingIntermediate != null) { yield return (LeftRingIntermediate, HumanBodyBones.LeftRingIntermediate); } if (LeftRingDistal != null) { yield return (LeftRingDistal, HumanBodyBones.LeftRingDistal); } if (LeftLittleProximal != null) { yield return (LeftLittleProximal, HumanBodyBones.LeftLittleProximal); } if (LeftLittleIntermediate != null) { yield return (LeftLittleIntermediate, HumanBodyBones.LeftLittleIntermediate); } if (LeftLittleDistal != null) { yield return (LeftLittleDistal, HumanBodyBones.LeftLittleDistal); } if (RightThumbProximal != null) { yield return (RightThumbProximal, HumanBodyBones.RightThumbProximal); } if (RightThumbIntermediate != null) { yield return (RightThumbIntermediate, HumanBodyBones.RightThumbIntermediate); } if (RightThumbDistal != null) { yield return (RightThumbDistal, HumanBodyBones.RightThumbDistal); } if (RightIndexProximal != null) { yield return (RightIndexProximal, HumanBodyBones.RightIndexProximal); } if (RightIndexIntermediate != null) { yield return (RightIndexIntermediate, HumanBodyBones.RightIndexIntermediate); } if (RightIndexDistal != null) { yield return (RightIndexDistal, HumanBodyBones.RightIndexDistal); } if (RightMiddleProximal != null) { yield return (RightMiddleProximal, HumanBodyBones.RightMiddleProximal); } if (RightMiddleIntermediate != null) { yield return (RightMiddleIntermediate, HumanBodyBones.RightMiddleIntermediate); } if (RightMiddleDistal != null) { yield return (RightMiddleDistal, HumanBodyBones.RightMiddleDistal); } if (RightRingProximal != null) { yield return (RightRingProximal, HumanBodyBones.RightRingProximal); } if (RightRingIntermediate != null) { yield return (RightRingIntermediate, HumanBodyBones.RightRingIntermediate); } if (RightRingDistal != null) { yield return (RightRingDistal, HumanBodyBones.RightRingDistal); } if (RightLittleProximal != null) { yield return (RightLittleProximal, HumanBodyBones.RightLittleProximal); } if (RightLittleIntermediate != null) { yield return (RightLittleIntermediate, HumanBodyBones.RightLittleIntermediate); } if (RightLittleDistal != null) { yield return (RightLittleDistal, HumanBodyBones.RightLittleDistal); } #endregion } } /// /// nodes からボーンを割り当てる /// /// public void AssignBones(IEnumerable<(HumanBodyBones, Transform)> nodes) { foreach (var (key, value) in nodes) { if (key == HumanBodyBones.LastBone) { continue; } if (value is null) { continue; } switch (key) { case HumanBodyBones.Hips: m_Hips = value; break; #region leg case HumanBodyBones.LeftUpperLeg: m_LeftUpperLeg = value; break; case HumanBodyBones.RightUpperLeg: m_RightUpperLeg = value; break; case HumanBodyBones.LeftLowerLeg: m_LeftLowerLeg = value; break; case HumanBodyBones.RightLowerLeg: m_RightLowerLeg = value; break; case HumanBodyBones.LeftFoot: m_LeftFoot = value; break; case HumanBodyBones.RightFoot: m_RightFoot = value; break; case HumanBodyBones.LeftToes: m_LeftToes = value; break; case HumanBodyBones.RightToes: m_RightToes = value; break; #endregion #region spine case HumanBodyBones.Spine: m_Spine = value; break; case HumanBodyBones.Chest: m_Chest = value; break; case HumanBodyBones.UpperChest: m_UpperChest = value; break; case HumanBodyBones.Neck: m_Neck = value; break; case HumanBodyBones.Head: m_Head = value; break; case HumanBodyBones.LeftEye: m_LeftEye = value; break; case HumanBodyBones.RightEye: m_RightEye = value; break; case HumanBodyBones.Jaw: m_Jaw = value; break; #endregion #region arm case HumanBodyBones.LeftShoulder: m_LeftShoulder = value; break; case HumanBodyBones.RightShoulder: m_RightShoulder = value; break; case HumanBodyBones.LeftUpperArm: m_LeftUpperArm = value; break; case HumanBodyBones.RightUpperArm: m_RightUpperArm = value; break; case HumanBodyBones.LeftLowerArm: m_LeftLowerArm = value; break; case HumanBodyBones.RightLowerArm: m_RightLowerArm = value; break; case HumanBodyBones.LeftHand: m_LeftHand = value; break; case HumanBodyBones.RightHand: m_RightHand = value; break; #endregion #region fingers case HumanBodyBones.LeftThumbProximal: m_LeftThumbProximal = value; break; case HumanBodyBones.LeftThumbIntermediate: m_LeftThumbIntermediate = value; break; case HumanBodyBones.LeftThumbDistal: m_LeftThumbDistal = value; break; case HumanBodyBones.LeftIndexProximal: m_LeftIndexProximal = value; break; case HumanBodyBones.LeftIndexIntermediate: m_LeftIndexIntermediate = value; break; case HumanBodyBones.LeftIndexDistal: m_LeftIndexDistal = value; break; case HumanBodyBones.LeftMiddleProximal: m_LeftMiddleProximal = value; break; case HumanBodyBones.LeftMiddleIntermediate: m_LeftMiddleIntermediate = value; break; case HumanBodyBones.LeftMiddleDistal: m_LeftMiddleDistal = value; break; case HumanBodyBones.LeftRingProximal: m_LeftRingProximal = value; break; case HumanBodyBones.LeftRingIntermediate: m_LeftRingIntermediate = value; break; case HumanBodyBones.LeftRingDistal: m_LeftRingDistal = value; break; case HumanBodyBones.LeftLittleProximal: m_LeftLittleProximal = value; break; case HumanBodyBones.LeftLittleIntermediate: m_LeftLittleIntermediate = value; break; case HumanBodyBones.LeftLittleDistal: m_LeftLittleDistal = value; break; case HumanBodyBones.RightThumbProximal: m_RightThumbProximal = value; break; case HumanBodyBones.RightThumbIntermediate: m_RightThumbIntermediate = value; break; case HumanBodyBones.RightThumbDistal: m_RightThumbDistal = value; break; case HumanBodyBones.RightIndexProximal: m_RightIndexProximal = value; break; case HumanBodyBones.RightIndexIntermediate: m_RightIndexIntermediate = value; break; case HumanBodyBones.RightIndexDistal: m_RightIndexDistal = value; break; case HumanBodyBones.RightMiddleProximal: m_RightMiddleProximal = value; break; case HumanBodyBones.RightMiddleIntermediate: m_RightMiddleIntermediate = value; break; case HumanBodyBones.RightMiddleDistal: m_RightMiddleDistal = value; break; case HumanBodyBones.RightRingProximal: m_RightRingProximal = value; break; case HumanBodyBones.RightRingIntermediate: m_RightRingIntermediate = value; break; case HumanBodyBones.RightRingDistal: m_RightRingDistal = value; break; case HumanBodyBones.RightLittleProximal: m_RightLittleProximal = value; break; case HumanBodyBones.RightLittleIntermediate: m_RightLittleIntermediate = value; break; case HumanBodyBones.RightLittleDistal: m_RightLittleDistal = value; break; #endregion } } } /// /// Animator から Bone を割り当てる /// /// public bool AssignBonesFromAnimator() { var animator = GetComponent(); if (animator == null) { return false; } var avatar = animator.avatar; if (avatar == null) { return false; } if (!avatar.isValid) { return false; } if (!avatar.isHuman) { return false; } var keys = (UnityEngine.HumanBodyBones[])Enum.GetValues(typeof(UnityEngine.HumanBodyBones)); AssignBones(keys.Select(x => { if (x == HumanBodyBones.LastBone) { return (HumanBodyBones.LastBone, null); } return ((HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), x.ToString(), true), animator.GetBoneTransform(x)); })); return true; } } }