using System; namespace AdvancedInspector { /// /// Since internal Unity classes are not "Advanced Inspector" friendly, /// this attribute force their own members to be exposed without the need of "InspectAttribute". /// Be careful, all public property/fields will be exposed in a recursive manner. /// This may expose stuff that were not meant to be exposed. /// [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class BypassAttribute : Attribute, IListAttribute { } }