using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace AdvancedInspector { /// /// Some object cannot be created with an empty constructor. /// This runtime attribute lets you create the object by yourself. /// [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class ConstructorAttribute : Attribute, IRuntimeAttribute { public delegate object ConstructorDelegate(); public delegate object ConstructorStaticDelegate(ConstructorAttribute constructor, object instance, object value); #region IRuntime Implementation private string methodName = ""; public string MethodName { get { return methodName; } } public Type Template { get { return typeof(ConstructorDelegate); } } public Type TemplateStatic { get { return typeof(ConstructorStaticDelegate); } } private List delegates = new List(); public List Delegates { get { return delegates; } set { delegates = value; } } public object Invoke(int index, object instance, object value) { if (delegates.Count == 0 || index >= delegates.Count) return null; try { if (delegates[index].Target == null) { return delegates[index].DynamicInvoke(this, instance, value); } else { return delegates[index].DynamicInvoke(); } } catch (Exception e) { if (e is TargetInvocationException) e = ((TargetInvocationException)e).InnerException; Debug.LogError(string.Format("Invoking a method from a constructor failed. The exception was \"{0}\".", e.Message)); return null; } } #endregion public ConstructorAttribute(string methodName) { this.methodName = methodName; } public ConstructorAttribute(Delegate method) { this.delegates.Add(method); } } }