using System;
using UnityEngine;
namespace AdvancedInspector
{
///
/// Allow to groups inspector items.
///
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Method)]
public class GroupAttribute : Attribute
{
private string name = "";
///
/// Name of the group.
///
public string Name
{
get { return name; }
set { name = value; }
}
private string description = "";
///
/// Extra text for the group, displayed on the right side.
///
public string Description
{
get { return description; }
set { description = value; }
}
private string style = "";
///
/// Style of this group.
/// Only need to be flagged on one item.
///
public string Style
{
get { return style; }
set { style = value; }
}
private int priority = 0;
///
/// Priority of this group when sorting items.
/// Only need to be flagged on one item.
///
public int Priority
{
get { return priority; }
set { priority = value; }
}
private bool expandable = true;
///
/// If false, the group is always expanded and does not have an foldout arrow.
///
public bool Expandable
{
get { return expandable; }
set { expandable = value; }
}
private Color color = Color.clear;
///
/// Give this item's background a color.
///
public Color Color
{
get { return color; }
set { color = value; }
}
public GroupAttribute(string name)
: this(name, "", 0) { }
public GroupAttribute(string name, int priority)
: this(name, "", priority) { }
public GroupAttribute(string name, string style)
: this(name, style, 0) { }
public GroupAttribute(string name, float r, float g, float b)
: this(name, "", "", 0, r, g, b, 1) { }
public GroupAttribute(string name, string style, int priority)
: this(name, "", style, priority, 0, 0, 0, 0) { }
public GroupAttribute(string name, string style, float r, float g, float b)
: this(name, "", style, 0, r, g, b, 1) { }
public GroupAttribute(string name, string style, int priority, float r, float g, float b)
: this(name, "", style, priority, r, g, b, 1) { }
public GroupAttribute(string name, string description, string style, int priority, float r, float g, float b, float a)
{
this.name = name;
this.description = description;
this.style = style;
this.priority = priority;
this.color = new Color(r, g, b, a);
}
}
}