using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 记录之前的ability序列满足某个序列 /// combo的时候根据当前序列决定combo /// public class ConditionAbilitySeq : ConditionBase { List m_TargetAbilitySeq = new List(); public ConditionAbilitySeq(List commandSeq) : base() { m_TargetAbilitySeq = commandSeq; } public override bool Evaluate() { // 验证记录的abilitySeq是否满足 throw new System.NotImplementedException(); } }