using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 某个动画是否播放到了某个时间(归一化了的)范围内 /// public sealed class ConditionAnimRange : ConditionBase { Vector2 m_TimeRange = new Vector2(); public ConditionAnimRange(float start, float end) { m_TimeRange.Set(start, end); } public override bool Evaluate() { return false; } }