using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConditionAttkExpireTime : ConditionBase { AttackAbility m_Ability; float m_ExpireTime; public ConditionAttkExpireTime(AttackAbility attack, float expireTime) { m_Ability = attack; m_ExpireTime = expireTime; } public override bool Evaluate() { return m_Ability.ExpireTime > m_ExpireTime; } }