using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 一个command序列,用来触发连击
///
public class ConditionCommandSeq : ConditionBase
{
public ConditionCommandSeq(List commandSeq, float maxDeltaTime)
{
}
public override bool Evaluate()
{
throw new System.NotImplementedException();
}
}