using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConditionTowardLeft : ConditionBase { Transform m_Obj; public ConditionTowardLeft(Transform obj) { m_Obj = obj; } public override bool Evaluate() { return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 270f) || Mathf.Approximately(m_Obj.rotation.eulerAngles.y, -90f); } }