using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActionAnimCrossFade : ActionBase { Animator m_Animator; int m_TargetAnimation; float m_Duration; public ActionAnimCrossFade(Animator animator, int toAnim, float duration = 0) { m_Animator = animator; m_TargetAnimation = toAnim; m_Duration = duration; } public override void Execute() { m_Animator.CrossFade(m_TargetAnimation, m_Duration); } }