using System.Collections; using System.Collections.Generic; using UnityEngine; // 垂直跳跃,切换到jump state public class ActionJump : ActionSwitchState { private JumpState m_JumpState; public ActionJump(StateController system, JumpState jumpState) : base(system, jumpState) { m_JumpState = jumpState; } public override void Execute() { m_JumpState.SetDir(JumpState.Direction.Neutral); base.Execute(); } }