using System.Collections; using System.Collections.Generic; using UnityEngine; // 垂直跳跃,切换到jump ability public class ActionJump : ActionSwitchAbility { private JumpAbility m_JumpAbility; public ActionJump(AbilitySystem system, JumpAbility jumpAbility) : base(system, jumpAbility) { m_JumpAbility = jumpAbility; } public override void Execute() { m_JumpAbility.SetDir(JumpAbility.Direction.Neutral); base.Execute(); } }