using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 记录之前的state序列满足某个序列 /// combo的时候根据当前序列决定combo /// public class ConditionStateSeq : ConditionBase { List m_TargetStateSeq = new List(); public ConditionStateSeq(List commandSeq) : base() { m_TargetStateSeq = commandSeq; } public override bool Evaluate() { // 验证记录的stateSeq是否满足 throw new System.NotImplementedException(); } }