using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 记录之前的state序列满足某个序列
/// combo的时候根据当前序列决定combo
///
public class ConditionStateSeq : ConditionBase
{
List m_TargetStateSeq = new List();
public ConditionStateSeq(List commandSeq)
: base()
{
m_TargetStateSeq = commandSeq;
}
public override bool Evaluate()
{
// 验证记录的stateSeq是否满足
throw new System.NotImplementedException();
}
}